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John 'Snowdrama edited this page Feb 24, 2026
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Each tool has individual pages so please check those for how to use them:
- Scene Management - A way to manage scenes and transitions.
- Messages - A set of tools used to send type safe messages to other objects remotely.
- Audio - Tools for easily managing music and sounds for simple games.
- Options - A way to implement options into your game that doesn't use PlayerPrefs.
- Tags - A simple tagging system for fast bulk object look-ups.
- Object Pooling - A basic class for pooling objects
- Springs - A tool for doing UI Juice with springs.
- Timer - A tool that covers a lot of boilerplate for timing things.
This page has some basic overview:
- Save Games - A opinionated way to do save games for most games.
These pages aren't finished yet, consider sponsoring the project so I can continue to improve the project!
- Modals - A set of scripts to make setting up modals/alerts super easy.
- Extensions - A set of helper/extension functions I found useful.
- Spline - An alternative spline implementation for 2D and 3D
- Text Particles - Helpers for easy 2D text particles
- Procedural-Map-Tool - A set of tools for applying processes to a 2D grid of bools to produce a randomized map.