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John 'Snowdrama edited this page Feb 24, 2026 · 16 revisions

Each tool has individual pages so please check those for how to use them:

  • Scene Management - A way to manage scenes and transitions.
  • Messages - A set of tools used to send type safe messages to other objects remotely.
  • Audio - Tools for easily managing music and sounds for simple games.
  • Options - A way to implement options into your game that doesn't use PlayerPrefs.
  • Tags - A simple tagging system for fast bulk object look-ups.
  • Object Pooling - A basic class for pooling objects
  • Springs - A tool for doing UI Juice with springs.
  • Timer - A tool that covers a lot of boilerplate for timing things.

This page has some basic overview:

  • Save Games - A opinionated way to do save games for most games.

These pages aren't finished yet, consider sponsoring the project so I can continue to improve the project!

  • Modals - A set of scripts to make setting up modals/alerts super easy.
  • Extensions - A set of helper/extension functions I found useful.
  • Spline - An alternative spline implementation for 2D and 3D
  • Text Particles - Helpers for easy 2D text particles
  • Procedural-Map-Tool - A set of tools for applying processes to a 2D grid of bools to produce a randomized map.

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