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8 changes: 8 additions & 0 deletions Fantasy-Grower/Assets/Scripts/Dungeon.meta

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42 changes: 42 additions & 0 deletions Fantasy-Grower/Assets/Scripts/Dungeon/SO_DungeonState.cs
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using System;
using UnityEngine;

public enum DungeonState
{
None, // 초기 상태, 던전이 시작되지 않은 상태
Start, // 던전이 시작된 상태
InProgress, // 던전이 진행 중인 상태
Failed, // 클리어에 실패한 상태
Completed, // 클리어에 성공한 상태
}

[CreateAssetMenu(fileName = "DungeonState", menuName = "ScriptableObjects/DungeonState", order = 1)]
public class SO_DungeonState : ScriptableObject
{
private DungeonState currentState;

/// <summary>
/// 상태 변경 시 이벤트를 발생시키는 프로퍼티
/// </summary>
public DungeonState CurrentState
{
get => currentState;
set
{
if (currentState == value)
return;
currentState = value;
OnDungeonStateChanged?.Invoke(currentState);
}
}

/// <summary>
/// 사용 예 : state.OnDungeonStateChanged += (newState) => { Debug.Log($"Dungeon state changed to: {newState}"); };
/// </summary>
public event Action<DungeonState> OnDungeonStateChanged;

private void OnEnable()
{
currentState = DungeonState.None; // 초기 상태 설정
}
}
2 changes: 2 additions & 0 deletions Fantasy-Grower/Assets/Scripts/Dungeon/SO_DungeonState.cs.meta

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