Releases: Okaetsu/PalSchema
0.5.2
New
- Add wildcard deletion functionality for raw tables. - @ComplexRobot
- Custom items now add DT_ItemDataTable row entry automatically and are legal by default which means that custom items will show up in the Flea Market. You can override this by specifying
"bLegalInGame": falsewithin your item json.
Fixes
- Fix translation mods loading first when they should load last. Basically what this means is that if for example custom items had a "Name" field specified, this would overwrite the translation for the current game localization if one was specified.
Other
- Updated UE4SS to commit 486806a
Known Issues
-
PalSchema's own paks folder redirector is currently broken with Palworld's 0.7.0 update which means mods using it are now broken as well. You can fix it yourself for the time being by reverting to the old pak installation location which is in the
Palworld/Pal/Content/Paksfolder. -
Raw tables add duplicate entries when editing arrays.
Important
You must update your UE4SS to the latest available version available here https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly.
Latest update to the forked UE4SS was on 17th January 2026. If you already have this version then you don't need to do anything.
0.5.1
Fixes
- Fix blueprint mods not applying changes to component properties sometimes
- Fix not being able to delete rows in raw tables
Known Issues
- PalSchema's own paks folder redirector is currently broken with Palworld's 0.7.0 update which means mods using it are now broken as well. You can fix it yourself for the time being by reverting to the old pak installation location which is in the
Palworld/Pal/Content/Paksfolder.
Important
You must update your UE4SS to the latest available version available here https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly.
Latest update to the forked UE4SS was on 19th December 2025. If you already have this version then you don't need to do anything.
0.5.0
New
- Add dummy item to replace modded items when the mod adding those items is removed to prevent crashing on world load. Please make a detailed issue if this feature isn't working as intended and preferrably also link the mod which is having the problem.
- Add Survival Guide loader by @GungnirIncarnate
- Add the ability to import .png, .jpg, .jpeg, .bmp and .tga images as textures for use with mods, see the resource section in PalSchema docs.
- Add the ability to create spawners for NPCs and Pals which function the same as the game's own spawners in the world. Same rules apply.
Changes
- Add more verbose logs.
Fixes
- Improve reliability of raw table and blueprint mod loading, same for other tables like items, pals, etc.
- Fix memory leak with raw tables.
- Fix game hanging when GuiConsoleEnabled is 0 and GuiConsoleVisible is 1 in UE4SS-Settings.ini. (Thank you Lifmunk on Palworld Modding Community discord)
- Fix auto-reload not working for raw tables.
Known Issues
- PalSchema's own paks folder redirector is currently broken with Palworld's 0.7.0 update which means mods using it are now broken as well. You can fix it yourself for the time being by reverting to the old pak installation location which is in the
Palworld/Pal/Content/Paksfolder.
Important
You must update your UE4SS to this version https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly. If you already have experimental-palworld, update it anyway since it is now the newest ue4ss version available as of 19th December 2025.
0.4.3
New
- Added better error messages for when Pal Schema isn't functioning as it should.
Fixes
- Fix custom Pals created with Pal Schema having their "IsPal" property being set to false by default, it will now default to true as it should.
- Fix an issue with some raw tables losing their changes.
DT_PalUICaptureCameraOffsetDatawas one of them. - Some other minor optimizations.
Important
You must update your UE4SS to this version https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly.
0.4.2
Fixes
- Fixed Class property not working correctly and potentially causing crashes.
Important
You must update your UE4SS to this version https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly.
0.4.1
New
- Added
enableDebugLoggingin the config.json for enabling debug logs which defaults tofalse.
Fixes
- Fixed TSoftClassPtr causing crashes.
- Fixed Blueprint mods not applying to some components.
Important
You must update your UE4SS to this version https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly.
0.4.0
New
- Add support for TMap properties.
- Add support for adding new Enum values.
- Add support for loading
.pakfiles from within Schema mod folders by placing the.pakfiles inside a subfolder calledpaksinside your mod's folder, for example:PalSchema/mods/YourModName/paks.
Fixes
- Fixed Raw Table and Blueprint mods not applying correctly sometimes.
- Fixed Raw Table and Blueprint mods not working for Dedicated Servers.
- Fixed a performance issue with Blueprint mods.
Changes
- Update UE4SS Submodule to
bc66bb1 - Removed Error Popup in Title Screen, logs will still be preserved. This change was made because the popup didn't really serve a purpose that the
UE4SS.logcouldn't fulfill. - Removed error log for
UPalPassiveSkillManager::Initializewhich was accidentally left in from testing, this error had no impact on functionality of PalSchema.
Important
You must update your UE4SS to this version https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld for the mod to function properly.
0.3.3
0.3.2
Fixes
-
Fixed Raw Tables loading too early, causing them to not apply changes properly.
-
Fixed some blueprint properties not applying correctly after 0.3.0 like
JumpMaxCountin any Pal blueprint for example. -
Temporary fix for
DT_PassiveSkill_Mainnot applying changes properly. Full fix will have to wait forFScriptMapHelperimplementation.