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Releases: NotVoosh/renodx

RenoDX Snapshot Build

02 Nov 23:24

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RenoDX Snapshot Build Pre-release
Pre-release

Features

  • hollowknight-silksong: fix gamut compression with hue clip (Carlos Lopez)
  • silenthillf: adjust defaults, add gamut mapping, disable sliders with vanilla #409 (Musa Haji)
  • re4remake: use ReinhardPiecewiseExtended #409 (Musa Haji)
  • re7-2r-3r-village: use ReinhardPiecewiseExtended #409 (Musa Haji)
  • baldursgate3: add ReinhardPiecewiseExtended #409 (Musa Haji)
  • dyinglight: various lighting, effects, and tonemapping improvements #409 (Musa Haji)
  • dyinglight: add lens flare clamp, adjust defaults #409 (Musa Haji)
  • silenthillf: add lilium rcas #409 (Musa Haji)
  • silenthillf: adjust ACES midgray matching #409 (Musa Haji)
  • shaders: add float elipsons, max, and linear normalization (Carlos Lopez)
  • shaders: add HermiteSplineRolloff (Carlos Lopez)
  • shaders: add float3 math::Rescale (Carlos Lopez)
  • shaders: add float pq encode/decode (Carlos Lopez)
  • shaders: add hermite spline to renodrt (Carlos Lopez)
  • shaders: add lut sampling max_channel and gamut compress (Carlos Lopez)
  • batmanak: update renodrt to hermite spline, fix gamma correction (Carlos Lopez)
  • madmax: update tonemap to hermit spline #428 (Steve161803)
  • journey: update tonemap to hermit spline #428 (Steve161803)
  • borderlandsgotyenhanced: update tonemap to hermit spline #428 (Steve161803)
  • specopstheline: update tonemap to hermit spline #428 (Steve161803)
  • kingdomcome2: Rework mod #431 (Mohanned Hassan)
  • kingdomcome2: Add exposure curve #431 (Mohanned Hassan)
  • kingdomcome2: Disable GT tonemapper #431 (Mohanned Hassan)
  • kingdomcome2: Change tonemapper to Hermite Spline #431 (Mohanned Hassan)
  • unrealengine: Add reanimal lutbuilder #420 (Mohanned Hassan)
  • robocoproguecity: add new lutbuilder, use midgray matching #414 (Musa Haji)
  • robocoproguecity: add baked lut lutbuilder and new output shader, set vanilla+ to default #414 (Musa Haji)
  • robocoproguecity: add cracked screen shader, clamp peak with sdr tonemap #414 (Musa Haji)
  • robocoproguecity: add black clip OVERRIDE_BLACK_CLIP #414 (Musa Haji)
  • robocoproguecity: add scRGB composite shader #414 (Musa Haji)
  • robocoproguecity: add more lutbuilders #414 (Musa Haji)
  • robocoproguecity: add 10bit dithering to rest of lut sample shaders #414 (Musa Haji)
  • robocoproguecity: add intermediate ui compositing shader, change folder structure #414 (Musa Haji)
  • robocoproguecity: add hue correction, use darktodim(), only use bluecorrect for vanilla, apply desaturation to aces #414 (Musa Haji)
  • robocoproguecity: add startup videos #414 (Musa Haji)
  • robocoproguecity: add lut strength and scaling, adjust ACES #414 (Musa Haji)
  • robocoproguecity: adjust UI blending #414 (Musa Haji)
  • robocoproguecity: add luminance gamma correction and scaling #414 (Musa Haji)
  • robocoproguecity: fix intermediate UI blending #414 (Musa Haji)
  • robocop: overwrite original with rogue city folder, add gamut mapping and adjust ACES #414 (Musa Haji)
  • robocop: gamut map lut output, use improved restoresaturationloss() #414 (Musa Haji)
  • robocoproguecity: adjust shadows behavior #414 (Musa Haji)
  • robocoproguecity: use gamut compression and decompression, clamp negatives after tonemap #414 (Musa Haji)
  • robocoproguecity: move gamma correction to lutbuilder #414 (Musa Haji)
  • mgsdelta: clamp negatives in AP1, adjust exposure match, fix chrominance #421 (Musa Haji)
  • unrealengine: add outer worlds 2 lutbuilders (clshortfuse#430) #430 (lazorr410)
  • smashbrosultimate: Add game (clshortfuse#434) #434 (Ritsu)
  • cronosthenewdawn: rewrite as full renodx build with black floor fix (clshortfuse#417) #417 (Ersh)
  • unityengine: upload (Voosh)
  • unityengine: update...
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RenoDX Nightly Build 20260414

14 Apr 03:13

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Pre-release
nightly-20260414

feat(guildwars2): fix defines

RenoDX Nightly Build 20260413

13 Apr 03:29

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nightly-20260413

feat(guildwars2): fix defines

RenoDX Nightly Build 20260412

12 Apr 03:16

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nightly-20260412

feat(guildwars2): fix defines

RenoDX Nightly Build 20260411

11 Apr 03:01

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Pre-release
nightly-20260411

feat(guildwars2): fix defines

RenoDX Nightly Build 20260410

10 Apr 03:13

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Pre-release
nightly-20260410

feat(guildwars2): fix defines

RenoDX Nightly Build 20260409

09 Apr 03:01

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nightly-20260409

feat(guildwars2): fix defines

RenoDX Nightly Build 20260408

08 Apr 03:09

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nightly-20260408

feat(guildwars2): fix defines

RenoDX Nightly Build 20260407

07 Apr 03:07

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nightly-20260407

feat(guildwars2): fix defines

RenoDX Nightly Build 20260406

06 Apr 03:10

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Pre-release
nightly-20260406

feat(guildwars2): fix defines