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feat(guildwars2): fix defines
1 parent 4ce07b4 commit 5dca996

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4 files changed

+7
-8
lines changed

4 files changed

+7
-8
lines changed

src/games/guildwars2/Fog_0x0DFA0CA1.ps_5_0.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,6 +35,6 @@ void main(
3535
r1.xyzw = r0.yyyy * r2.xyzw + r1.xyzw;
3636
r0.y = v1.x * r1.w;
3737
o0.xyz = r1.xyz + r1.xyz;
38-
o0.w = r0.y * r0.x * shader_injection.fxFog;
38+
o0.w = r0.y * r0.x * CUSTOM_FOG;
3939
return;
4040
}

src/games/guildwars2/common.hlsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -282,7 +282,7 @@ float3 applyUserTonemap(float3 untonemapped, Texture2D lutTexture, SamplerState
282282
config.game_nits = RENODX_DIFFUSE_WHITE_NITS;
283283
config.gamma_correction = RENODX_GAMMA_CORRECTION;
284284
config.exposure = RENODX_TONE_MAP_EXPOSURE;
285-
config.highlights = shader_injection.colorGradeHighlights;
285+
config.highlights = RENODX_TONE_MAP_HIGHLIGHTS;
286286
config.shadows = RENODX_TONE_MAP_SHADOWS;
287287
config.contrast = RENODX_TONE_MAP_CONTRAST;
288288
config.saturation = RENODX_TONE_MAP_SATURATION;
@@ -336,7 +336,7 @@ float3 applyUserTonemap(float3 untonemapped) {
336336
config.game_nits = RENODX_DIFFUSE_WHITE_NITS;
337337
config.gamma_correction = RENODX_GAMMA_CORRECTION;
338338
config.exposure = RENODX_TONE_MAP_EXPOSURE;
339-
config.highlights = shader_injection.colorGradeHighlights;
339+
config.highlights = RENODX_TONE_MAP_HIGHLIGHTS;
340340
config.shadows = RENODX_TONE_MAP_SHADOWS;
341341
config.contrast = RENODX_TONE_MAP_CONTRAST;
342342
config.saturation = RENODX_TONE_MAP_SATURATION;

src/games/guildwars2/shared.h

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,6 @@
11
#ifndef SRC_GUILDWARS2_SHARED_H_
22
#define SRC_GUILDWARS2_SHARED_H_
33

4-
#ifndef __cplusplus
5-
#include "../../shaders/renodx.hlsl"
6-
#endif
7-
84
// Must be 32bit aligned
95
// Should be 4x32
106
struct ShaderInjectData {
@@ -113,5 +109,8 @@ cbuffer cb13 : register(b13) {
113109
#define CUSTOM_RANDOM3 shader_injection.random_3
114110
#define CUSTOM_STATE_CHECK shader_injection.stateCheck
115111
#endif
112+
#ifndef __cplusplus
113+
#include "../../shaders/renodx.hlsl"
114+
#endif
116115

117116
#endif // SRC_GUILDWARS2_SHARED_H_

src/games/guildwars2/tonemap/pp_0x7904D64C.ps_5_0.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ void main(
2828
r0.w = pow(r0.w, cb0[2].w);
2929
r0.w = cb0[3].w * r0.w * CUSTOM_COLOR_TINT;
3030
r1.x = renodx::color::y::from::BT709(r0.xyz);
31-
r0.xyz = lerp(r1.xxx, r0.xyz, (1.f, cb0[1].w, CUSTOM_COLOR_TINT));
31+
r0.xyz = lerp(r1.xxx, r0.xyz, lerp(1.f, cb0[1].w, CUSTOM_COLOR_TINT));
3232
r0.xyz = lerp(r0.xyz, cb0[3].xyz * r1.xxx, r0.w);
3333
r1.xyz = t1.Sample(s1_s, w0.xy).xyz;
3434
r1.xyz = cb0[0].xyz * r1.xyz * CUSTOM_BLOOM;

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