๐ Water & Sand Shader Project ๐๏ธ
โจ Whatโs this?
OpenGL shaders for animated water and textured sand using tessellation.
- Animated waves with noise displacement and soft foam ๐
- Sand with procedural bumps and warm color tones ๐
๐ Features
- Tessellated mesh for realistic deformation
- Smooth wave animation
- Gentle foam effect on crests
- Nice color gradients
- Easy-to-tweak parameters (time, tiling)
๐จ Included shaders
- Vertex, Tess Control & Eval shaders
- Fragment shaders for water & sand
โ๏ธ How to use
- Enable tessellation in OpenGL
- Pass uniforms like
uTime&uTiling - Apply shaders on a plane with UVs in [0,1]
- Enjoy the view! ๐
