Clutter Engine is a custom C++ game engine built from scratch using OpenGL.
It features an Entity Component System (ECS), OBB-based collision detection, a material system ready for PBR, and tessellated shaders for terrain and water.
📚 Full Doxygen documentation is available here:
👉 https://mathys-hymon.github.io/ClutterEngineOpenGL/
- Custom Actor Component System
- OBB-based collision system with Rigidbody physics
- PBR-ready material and asset pipeline
- Tessellation shaders for animated water and displaced terrain