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Clutter Engine

Clutter Engine is a custom C++ game engine built from scratch using OpenGL.
It features an Entity Component System (ECS), OBB-based collision detection, a material system ready for PBR, and tessellated shaders for terrain and water.

🔗 Documentation

📚 Full Doxygen documentation is available here:
👉 https://mathys-hymon.github.io/ClutterEngineOpenGL/

🛠️ Features

  • Custom Actor Component System
  • OBB-based collision system with Rigidbody physics
  • PBR-ready material and asset pipeline
  • Tessellation shaders for animated water and displaced terrain

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