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Added Kill all enemies on map command#91

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Bqr1s wants to merge 126 commits intoKentHaeger:unstablefrom
Bqr1s:KillAllCommandForUnstable
Open

Added Kill all enemies on map command#91
Bqr1s wants to merge 126 commits intoKentHaeger:unstablefrom
Bqr1s:KillAllCommandForUnstable

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@Bqr1s Bqr1s commented Jan 7, 2025

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Bqr1s and others added 30 commits August 23, 2024 01:21
false and extenders never available to extend.
some ships had wall light atached to other building, not the building
their parent property said. This is illegal, as causes power net update
failure followed by ship cache failure.

This commit fixes CargoFirefly. Along with major CR update related to
their shuttles
apply to ship-to ship (=map-to-other-map) weapons, beause caused issues
for shuttle laser firing within map
Changed projectile correction with simplified hit detection to only
Timeout for strship bow, so sthat it does not apper too often in scan
Fixed a fatal typo in outerdoor property caching that made it always
Fixed ship generation too easily getting into fallback 0 with 1.3 max…
Fix satellites generating with duplicate hull plating in one tile
 world comp

 Ship map comp also includes small fix for airlock beams working in
 space physics, they used to be unsupported and pawnf from there went to
 graveyard map on ship move.
 Added missing change in comp scanner, also moved Blackbox timeout to
 weapon has notabble more than 60 (1 tile/tick) speed and not has huge
 explosion radius to hide hit inaccuracy in that case.
 Changed sppedd for ground laser as Vese engine does not like when
 Fix error preventing non-personal shutles spawning on enemy ships
Support larger map size for enemy ships.
 Fixed math to rely on ship def size and offset
date with Ideology and allowed dryads to join, which instantly leave,
which is wired. Fixed that.
Harmony patch disallowing archo eanimals to randomly join was not up to
maps. This is the least that could be done to allow players raise kids
on spaceships investing time in their learning and get a desired reward
for that. Ideally, mihgt have new learning types in space.
Bqr1s and others added 29 commits December 5, 2024 03:24
Patch checks if combat extended is in the modlist. If not, it then patches archotech lungs to provide 0.5 ToxicEnviromentResistance to protect against effects such as lung rot.
won't punch roofs, slower vehicles won't land ontop of faster ones.
Will arrive somewhat grouped together.
Fixed enemy boarding party arrival for when Ship map physics = off:
Checks if CE is installed. If not, adds appropriate toxgas immunity to SOS2 EVA helms.
For scanned ships and derelicts, source mod will be shown if they are
1. Fixed yellow error on loading turrets - they were added with null
upgrade key
2. Fixed shield not appearing on player shulltle after save/load.
3. Heat net thing not fixed yet, but for now heatsink, cloaking device
and shields temporary disabled for enemy shuttles - won't generate.
No 3 results in can play a battle with Strike carrier, either retreating
or accepting shutlles arrival in combat several times, without red log
errors related to shuttlers. Which improves playablity a lot.
Until heat net for shuttle fixed.
 Adsd missing member copying to shuttle turret copy-like constructor.
Quick fix for overencumbered shyuttles launch
Added Kill all enemies on map command
KentHaeger pushed a commit that referenced this pull request Jun 11, 2025
Commit to make PR, from old fix contributed to other branch
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2 participants