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23 changes: 16 additions & 7 deletions Source/1.5/Comp/CompArchoHullConversion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -103,8 +103,10 @@ private void ConvertHullTile(float radius)
}
if (t.def.defName == "ShipAirlock" || t.def.defName == "ShipAirlockMech") //maintain "hold open"
{
((Building_ShipAirlock)replacement).holdOpenInt = ((Building_ShipAirlock)t).holdOpenInt;

((Building_ShipAirlock)replacement).holdOpenInt = ((Building_ShipAirlock)t).holdOpenInt;
bool forbidden = ((Building_ShipAirlock)t).GetComp<CompForbiddable>()?.Forbidden ?? false;
((Building_ShipAirlock)replacement).GetComp<CompForbiddable>().forbiddenInt = forbidden;

}
int shipIndex = mapComp.ShipIndexOnVec(parent.Position);
if (shipIndex > 0)
Expand All @@ -118,6 +120,14 @@ private void ConvertHullTile(float radius)
if (toDestroy.Count > 0)
{
ShipInteriorMod2.MoveShipFlag = true;
TerrainDef terrain = parent.Map.terrainGrid.TerrainAt(c);
bool nonShipTerrain = terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShip && terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShip &&
terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShipMech && terrain != ResourceBank.TerrainDefOf.ShipWreckageTerrain &&
terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShipFoam;
if (nonShipTerrain)
{
parent.Map.terrainGrid.RemoveTopLayer(c, false);
}
foreach (Thing t in toDestroy)
{
t.Destroy();
Expand All @@ -128,12 +138,11 @@ private void ConvertHullTile(float radius)
FleckMaker.ThrowSmoke(replacement.DrawPos, parent.Map, 2);
}
parent.Map.roofGrid.SetRoof(c, ResourceBank.RoofDefOf.RoofShip);
if (nonShipTerrain)
{
parent.Map.terrainGrid.SetTerrain(c, terrain);
}
ShipInteriorMod2.MoveShipFlag = false;
/*TerrainDef terrain = parent.Map.terrainGrid.TerrainAt(c);
parent.Map.terrainGrid.RemoveTopLayer(c, false);

if (terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShip && terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShip && terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShipMech && terrain != ResourceBank.TerrainDefOf.ShipWreckageTerrain && terrain != ResourceBank.TerrainDefOf.FakeFloorInsideShipFoam)
parent.Map.terrainGrid.SetTerrain(c, terrain);*/
}
}

Expand Down