feat(isometric): mobile UI with action buttons and lighting fixes#7895
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feat(isometric): mobile UI with action buttons and lighting fixes#7895
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Tree canopy and grass terrain are both green, so the pixelate shader's color-based edge detection couldn't find tree boundaries. Encode object type in vertex alpha (canopy=0.75, trunk=0.85, terrain=1.0) and detect alpha discontinuities in the shader to draw silhouette outlines.
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Dependency Review✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.Scanned FilesNone |
…etection-1773188074
…etection-1773188074
…etection-1773188074
…ut blocking, and lighting rebalance - Add ACT/JMP action buttons (bottom-right) for mobile combat and jump - Block 3D scene raycasts when pointer is on joystick/UI area - Wire mobile jump button to player jump system - Move HUD to top-right, convert inventory to toggle button - Rebalance sun/ambient lighting ratio to fix dark valleys - Remove experimental alpha silhouette edge detection from shader and trees - Add PATH env and port-kill to nx dev target for reliable builds
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Test plan
./kbve.sh -nx isometric:devand confirm it builds and serves without manual PATH setup🤖 Generated with Claude Code