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Release: 8 features, 2 fixes → Main#7891

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Release: 8 features, 2 fixes → Main#7891
github-actions[bot] wants to merge 10 commits intomainfrom
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@github-actions github-actions bot commented Mar 11, 2026

Release: Dev → Main

10 atomic commits ready for main

Features

Bug Fixes


This PR is automatically maintained by CI — KBVE Studio

…7890)

Linux build failed with 'linker cc not found' because the self-hosted
runner lacked gcc. macOS and Windows failed with 'no such command: tauri'
because tauri-cli was never installed.
#7892)

Static HTML loading screen renders instantly via Astro while the WASM
module downloads and WebGPU initializes. React updates progress stages
(module load → WebGPU init → ready) then fades out the loading screen.
Uses Starlight CSS variables for consistent theming.
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github-actions bot commented Mar 11, 2026

Dependency Review

✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.

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@github-actions github-actions bot changed the title Release: 1 fix → Main Release: 1 feature, 1 fix → Main Mar 11, 2026
…#7894)

Pooled firefly system (40 entities) with faint green point lights.
Fireflies appear at dusk (~19:00), pulse with a characteristic
double-flash pattern, orbit in figure-eight paths affected by wind,
and fade out at dawn (~5:30). Uses DayCycle for night-factor gating
and per-entity materials for independent glow control.
@github-actions github-actions bot changed the title Release: 1 feature, 1 fix → Main Release: 2 features, 1 fix → Main Mar 11, 2026
Set night illuminance to 15 lux (vs 8200 peak daytime) with a
near-overhead direction so the existing cool-blue light color
produces a subtle directional glow and soft shadows at night.
@github-actions github-actions bot changed the title Release: 2 features, 1 fix → Main Release: 3 features, 1 fix → Main Mar 11, 2026
Use multiplicative zoom (5% per scroll notch) instead of flat additive
delta so zoom feels uniform at all levels. Reduce interpolation speed
from 8 to 4 for a more gradual, less jarring transition.
@github-actions github-actions bot changed the title Release: 3 features, 1 fix → Main Release: 3 features, 2 fixes → Main Mar 11, 2026
…#7897)

Add arrow key support alongside WASD for isometric movement.
Add on-screen virtual joystick (bottom-left) with touch/mouse
drag support that maps screen input to isometric world directions.
@github-actions github-actions bot changed the title Release: 3 features, 2 fixes → Main Release: 4 features, 2 fixes → Main Mar 11, 2026
)

* feat(isometric): alpha-based silhouette edge detection for trees

Tree canopy and grass terrain are both green, so the pixelate shader's
color-based edge detection couldn't find tree boundaries. Encode object
type in vertex alpha (canopy=0.75, trunk=0.85, terrain=1.0) and detect
alpha discontinuities in the shader to draw silhouette outlines.

* feat(isometric): mobile-friendly UI with action buttons, joystick input blocking, and lighting rebalance

- Add ACT/JMP action buttons (bottom-right) for mobile combat and jump
- Block 3D scene raycasts when pointer is on joystick/UI area
- Wire mobile jump button to player jump system
- Move HUD to top-right, convert inventory to toggle button
- Rebalance sun/ambient lighting ratio to fix dark valleys
- Remove experimental alpha silhouette edge detection from shader and trees
- Add PATH env and port-kill to nx dev target for reliable builds
@github-actions github-actions bot changed the title Release: 4 features, 2 fixes → Main Release: 5 features, 2 fixes → Main Mar 11, 2026
* feat(isometric): add Diablo-style resource orb shader for HP and mana HUD

Add WGSL orb shader with animated liquid fill, glass reflections,
specular highlights, and rim glow. Integrate as Bevy UiMaterial with
two orbs: red health (bottom-left) and blue mana (bottom-right).
Fill level driven by PlayerState. Low-health pulse effect included.

* feat(isometric): add energy orb (yellow) to HUD and PlayerState

Add energy/max_energy fields to PlayerState (default 75).
Add yellow EnergyOrb positioned above mana orb (bottom-right).
Add EP progress bar to React HUD overlay.
@github-actions github-actions bot changed the title Release: 5 features, 2 fixes → Main Release: 6 features, 2 fixes → Main Mar 11, 2026
#7899)

New overrides: Dragon dagger, Climbing boots, Toktz-ket-xil, Dragon spear,
Dragon 2h sword, Spined helm/body/chaps, Ring of life, Ring of forging.

Enriched: Mystic robe top/bottom, Rune sword, Rune battleaxe, Sapphire ring,
Emerald ring, Ruby ring, Diamond ring, Dragonstone ring, Zenyte ring.
@github-actions github-actions bot changed the title Release: 6 features, 2 fixes → Main Release: 7 features, 2 fixes → Main Mar 11, 2026
* feat(isometric): alpha-based silhouette edge detection for trees

Tree canopy and grass terrain are both green, so the pixelate shader's
color-based edge detection couldn't find tree boundaries. Encode object
type in vertex alpha (canopy=0.75, trunk=0.85, terrain=1.0) and detect
alpha discontinuities in the shader to draw silhouette outlines.

* feat(isometric): mobile-friendly UI with action buttons, joystick input blocking, and lighting rebalance

- Add ACT/JMP action buttons (bottom-right) for mobile combat and jump
- Block 3D scene raycasts when pointer is on joystick/UI area
- Wire mobile jump button to player jump system
- Move HUD to top-right, convert inventory to toggle button
- Rebalance sun/ambient lighting ratio to fix dark valleys
- Remove experimental alpha silhouette edge detection from shader and trees
- Add PATH env and port-kill to nx dev target for reliable builds

* feat(isometric): re-enable PixelatePlugin with pixel-art tuning

- Re-enable PixelatePlugin for post-process edge detection and toon shading
- Increase pixel_size from 2.0 to 4.0 for chunkier pixel-art look
- Reduce toon_bands from 5.0 to 4.0 for harder shading zones
- Fix nx PATH: inline export instead of env block (shell expansion issue)
@github-actions github-actions bot changed the title Release: 7 features, 2 fixes → Main Release: 8 features, 2 fixes → Main Mar 11, 2026
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