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Customization
Many of the parameters of the mod are available for you to customize. It just requires a text editor!
If you think you have found better values than the ones included by default, awesome! Let me know, so that I can consider them for the next update!
The Module Manager patches that define the reliability of the parts are located in the ModuleManager folder. You will find that there is a patch for every type of part (alternators, tanks, engines...). These are the parameters that define the behaviour and that you can change:
- MTBF: see Failure rate
- LifeTime: see Failure rate
- RepairCost: amount of SpareParts that are needed to repair the part after a failure
- RepairBonus: fraction of the age that is discounted after a repair (from 0 to 1)
- MaintenanceCost: amount of SpareParts required to perform a pre-emptive maintenance
- MaintenanceBonus: fraction of the age that is discounted during maintenance (from 0 to 1)
- InspectionBonus: duration of the inspection bonus (in seconds)
- Silent: if this is true, the part won't give you any notification upon failure
- Priority: LOW, MEDIUM, or HIGH. This is used to determine how many alarms to play (based on user config)
- Skills: the skill level that is required to interact with a part (see Skills)
At this time there is no specific configuration file to support or other mods (or even specific stock parts, really): the same patch is applied to every matching part.
If you want to write customized MM patches, you are very welcome to do so! Just use this syntax to ensure maximum compatibility:
@PART[...]:NEEDS[DangIt]:AFTER[DangIt]
And as always, please share :)
You can exclude any resource you like from the tank leaks by adding it to the blacklist located in
GameData/DangIt/PluginData/DangIt/Blacklist.cfg
This already defines some resources to ignore to be compatible with other mods: if you find any that I have missed, please let me know!
Getting started:
The failure model:
Fixing stuff: