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General Progression

ATP-Kraken edited this page Sep 22, 2025 · 3 revisions

Ancestry Feats:

You select 1 ancestry feat at level 1.

Note: We have plans for level 5 and 9, but the UI doesn’t like it and softlocks you if we turn them on right now.

Skill Feats:

The BG3 PF2 mod does not grant skill feats at 2nd level and every 2 levels after. Certain skill feats can be taken as a general feat.

General Feats:

At 3rd level and every 4 levels thereafter, you gain a general feat.

Battle Medicine, Fleet, Feather Step*, Incredible Initiative, Lightly Armored, Moderately Armored*, Heavily Armored*, Martial Weapon Proficiency, Pet*, Shield Block, Tough, Quick Jump

Notes:

Feather Step makes you immune to all difficult terrain.

Moderately Armored and Heavily Armored must be taken “in order” to function. I.e. you need light armor training to take moderate and you need moderate to take heavy.

Pets and familiars can attack in BG3.

Skill Increases:

At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to become an expert in one skill in which you're already trained.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert.

Note: Unlike in tabletop, you cannot use the skill increases at level 3 to become trained in an untrained skill. Skill increases gained at level 7 will increase your rolls but you won't be considered trained.

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