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Fighter
Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons (do we even have these?)
Expert in unarmed attacks
Trained in all armor
Trained in unarmored defense
Expert in Fortitude
Expert in Reflex
Trained in Will
Expert in Perception
If a creature moves out of your reach, casts a spell (with manipulate), or enters your reach while you are wielding a reach weapon, you can Strike it as a Reaction
If your Shield is Raised you can spend a Reaction to reduce damage you would take from a physical attack. The damage reduction scales with level.
Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
The fighter becomes a Master with ALL weapons and gains access to their critical specialization effects
Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.
You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Basically you get an extra fighter feat. Each time you level up, you can swap it out for a different one.
You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.
Your practiced techniques have made you even more formidable. Your proficiency rank for your fighter class DC increases to expert.
Double Slice, Exacting Strike, Point Blank Stance, Snagging Strike, Sudden Charge, Vicious Swing Note: Sudden Charge grants a free Strike after using the Stride action manually rather than being a clickable ability
Assisting Shot, Brutish Shove, Combat Grab, Dragging Strike, Dueling Parry, Intimidating Strike, Lunge, Rebounding Toss Note: Rebounding Toss gives a free thrown weapon Strike without MAP after making a first one rather than “rebounding”
Dual Handed Assault, Swipe, Slam Down, Quick Reversal, Double Shot,Twin Parry
Shield Warden, Advantageous Assault, Dazing Blow, Furious Focus, Reflexive Shield, Ricochet Stance, Shatter Defenses,Triple Shot* *requires double shot to function
Note: I don’t remember how ricochet stance works here
Incredible Aim, Blind Fight, Quick Shield Block, Sudden Leap Note: Sudden Leap Strikes at the target of your Leap and doesn’t let you keep moving making it more like a leaping sudden charge
Agile Grace, Certain Strike, Crashing Slam*, Cut From Air, Debilitating Shot, Dazzling Display, Fearsome Brute,Tactical Reflexes *requires Slam Down. Uses the interpretation that removing the Athletics check also removes the MAP you would gain from it.
Brutal Finish, Dueling Stance, Paragons Guard