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Fighter

InstantMirage edited this page Sep 22, 2025 · 2 revisions

Fighter Progression:

Expert in simple weapons

Expert in martial weapons

Trained in advanced weapons (do we even have these?)

Expert in unarmed attacks

Trained in all armor

Trained in unarmored defense

Expert in Fortitude

Expert in Reflex

Trained in Will

Expert in Perception

Level 1: Reactive Strike.

If a creature moves out of your reach, casts a spell (with manipulate), or enters your reach while you are wielding a reach weapon, you can Strike it as a Reaction

Level 1: Shield Block.

If your Shield is Raised you can spend a Reaction to reduce damage you would take from a physical attack. The damage reduction scales with level.

Level 3: Bravery

Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Level 5: Weapon Mastery

The fighter becomes a Master with ALL weapons and gains access to their critical specialization effects

Level 7: Perception Master

Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to Perception checks for initiative, making you faster to react during combat.

Level 7: Weapon Specialization

You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.

Level 9: Fortitude Master

Your experience in battle helps protect you against magic and toxins alike. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Level 9: Combat Flexibility

Basically you get an extra fighter feat. Each time you level up, you can swap it out for a different one.

Level 11: Armor Expert

You have spent so much time in armor that you know how to make the most of its protection. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. You gain the armor specialization effects of medium and heavy armor.

Level 11: Expert Class DC

Your practiced techniques have made you even more formidable. Your proficiency rank for your fighter class DC increases to expert.

Fighter Feats:

Level 1:

Double Slice, Exacting Strike, Point Blank Stance, Snagging Strike, Sudden Charge, Vicious Swing Note: Sudden Charge grants a free Strike after using the Stride action manually rather than being a clickable ability

Level 2:

Assisting Shot, Brutish Shove, Combat Grab, Dragging Strike, Dueling Parry, Intimidating Strike, Lunge, Rebounding Toss Note: Rebounding Toss gives a free thrown weapon Strike without MAP after making a first one rather than “rebounding”

Level 4:

Dual Handed Assault, Swipe, Slam Down, Quick Reversal, Double Shot,Twin Parry

Level 6:

Shield Warden, Advantageous Assault, Dazing Blow, Furious Focus, Reflexive Shield, Ricochet Stance, Shatter Defenses,Triple Shot* *requires double shot to function

Note: I don’t remember how ricochet stance works here

Level 8:

Incredible Aim, Blind Fight, Quick Shield Block, Sudden Leap Note: Sudden Leap Strikes at the target of your Leap and doesn’t let you keep moving making it more like a leaping sudden charge

Level 10:

Agile Grace, Certain Strike, Crashing Slam*, Cut From Air, Debilitating Shot, Dazzling Display, Fearsome Brute,Tactical Reflexes *requires Slam Down. Uses the interpretation that removing the Athletics check also removes the MAP you would gain from it.

Level 12:

Brutal Finish, Dueling Stance, Paragons Guard

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