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3 changes: 3 additions & 0 deletions dokuwiki/1.txt
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Expand Up @@ -822,6 +822,9 @@ Example: Spitting Image is a sorcery that says, in part, “Create a token that
<BOOKMARK:cr111-10u>111.10u A Lander token is a colorless Lander artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”\\
111.10u 探地器衍生物是具有“{2},{T},牺牲此衍生物:从你牌库中搜寻一张基本地牌,将之横置放进战场,然后洗牌。”的无色探地器衍生神器。

<BOOKMARK:cr111-10v>111.10v A Mutagen token is a colorless Mutagen artifact token with “{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”\\
111.10v 突变剂衍生物是具有“{1},{T},牺牲此衍生物:在目标生物上放置一个+1/+1指示物。只能于法术时机起动。”的无色突变剂衍生神器。

<BOOKMARK:cr111-11>111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\
111.11. 如果一个效应令牌手派出一个具名称的衍生物,但未定义该衍生物的其他特征,且该名称也不是上述预定义衍生物的名称之一,则该牌手利用Oracle牌张参考文献中具该名称之牌确定该衍生物的特征。

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12 changes: 6 additions & 6 deletions dokuwiki/2.txt

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48 changes: 27 additions & 21 deletions dokuwiki/5.txt

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23 changes: 16 additions & 7 deletions dokuwiki/7.txt
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Expand Up @@ -1819,13 +1819,13 @@ Example: Glacial Ray is a red card with splice onto Arcane that reads, “Glacia
702.49. 忍术

<BOOKMARK:cr702-49a>702.49a Ninjutsu is an activated ability that functions only while the card with ninjutsu is in a player’s hand. “Ninjutsu [cost]” means “[Cost], Reveal this card from your hand, Return an unblocked attacking creature you control to its owner’s hand: Put this card onto the battlefield from your hand tapped and attacking.”\\
702.49a 忍术属于起动式异能,只当具有忍术异能之牌在牌手的手上时才会生效。“忍术[费用]”意指,“[费用],从你手上展示此牌,将一个由你操控且未受阻挡的生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。”
702.49a 忍术属于起动式异能,只当具有忍术异能之牌在牌手的手上时才会生效。“忍术[费用]”意指,“[费用],从你手上展示此牌,将一个由你操控且未受阻挡的攻击生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。”

<BOOKMARK:cr702-49b>702.49b The card with ninjutsu remains revealed from the time the ability is announced until the ability leaves the stack.\\
702.49b 宣告了一张牌的忍术异能后,直到该异能离开堆叠为止,该牌会一直展示着。

<BOOKMARK:cr702-49c>702.49c A ninjutsu ability may be activated only while a creature on the battlefield is unblocked (see rule 509.1h). The creature with ninjutsu is put onto the battlefield unblocked. It will be attacking the same player, planeswalker, or battle as the creature that was returned to its owner’s hand.\\
702.49c 只有战场上的一个生物未受阻挡,才可以起动忍术异能(参见规则[[cr:5#cr509-1h|509.1h]])。具有忍术的生物是以未受阻挡的状态放进战场。它所攻击的牌手、鹏洛客或战役与被移回其拥有者手上的生物之攻击对象相同
<BOOKMARK:cr702-49c>702.49c The creature put onto the battlefield with the ninjutsu ability enters attacking the same player, planeswalker, or battle as the creature that was returned to its owner’s hand.\\
702.49c 以忍术异能放进战场的生物进场时所攻击的牌手、鹏洛客或战役与被移回其拥有者手上的生物所攻击者相同

<BOOKMARK:cr702-49d>702.49d Commander ninjutsu is a variant of the ninjutsu ability that also functions while the card with commander ninjutsu is in the command zone. “Commander ninjutsu [cost]” means “[Cost], Reveal this card from your hand or from the command zone, Return an unblocked attacking creature you control to its owner’s hand: Put this card onto the battlefield tapped and attacking.”\\
702.49d 指挥官忍术是忍术异能的变化,当具指挥官忍术的牌位于统帅区中时亦会生效。“指挥官忍术[费用]”意指“[费用],从你手上或统帅区展示此牌,将一个由你操控且未受阻挡的生物移回其拥有者手上:将此牌从你手上横置放进战场,且正进行攻击。”
Expand Down Expand Up @@ -2625,8 +2625,8 @@ Example: Garruk’s Horde says, in part, “You may cast creature spells from th
<BOOKMARK:cr702-124h>702.124h “Partner” means “You may designate two legendary cards as your commander rather than one if each of them has partner.”\\
702.124h “拍档”意指“你可以将两张具有拍档的传奇牌共同用作你的指挥官。”

<BOOKMARK:cr702-124i>702.124i “Partner—[text]” means “You may designate two legendary cards as your commander rather than one if each of them has the same ‘partner—[text]’ ability.” The “partner—[text]” abilities are “partner—Father & son,” “partner—Friends forever,” and “partner—Survivors.”\\
702.124i “拍档~[叙述]”意指“你可以将两张具有拍档~[叙述]异能的传奇牌共同用作你的指挥官。”这些“拍档~[叙述]”异能包括“拍档~父与子”、“拍档~友谊永恒”,以及“拍档~求生者”。
<BOOKMARK:cr702-124i>702.124i “Partner—[text]” means “You may designate two legendary cards as your commander rather than one if each of them has the same ‘partner—[text]’ ability.” The “partner—[text]” abilities are “partner—Character select,” “partner—Father & son,” “partner—Friends forever,” and “partner—Survivors.”\\
702.124i “拍档~[叙述]”意指“你可以将两张具有拍档~[叙述]异能的传奇牌共同用作你的指挥官。”这些“拍档~[叙述]”异能包括“拍档~角色选择”、“拍档~父与子”、“拍档~友谊永恒”,以及“拍档~求生者”。

<BOOKMARK:cr702-124j>702.124j “Partner with [name]” represents two abilities. It means “You may designate two legendary cards as your commander rather than one if each has a ‘partner with [name]’ ability with the other’s name” and “When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle.”\\
702.124j “与[名称]拍档”代表两个异能。它意指“你可以将一张具有‘与[名称]拍档’异能的传奇牌与一张具有该名称的牌共同用作你的指挥官。”以及“当此永久物进场时,目标牌手可以其牌库中搜寻一张名为[名称]的牌,展示该牌,然后将它置于其手上,然后洗牌。”
Expand Down Expand Up @@ -3363,6 +3363,15 @@ Example: Tapestry Warden has as ability that reads “Each creature you control
<BOOKMARK:cr702-189b>702.189b An ability that triggers whenever a player firebends triggers whenever a firebending ability they control resolves.\\
702.189b 每当牌手振火时触发的异能会在该牌手操控的振火异能结算时触发。

<BOOKMARK:cr702-190>702.190. Sneak\\
702.190. 奇袭

<BOOKMARK:cr702-190a>702.190a Sneak is a keyword that represents a static ability that functions while the spell with sneak is on the stack. “Sneak [cost]” means “Any time you could cast an instant during your declare blockers step, you may choose to pay [cost] and return an unblocked creature you control to its owner’s hand rather than pay this spell’s mana cost.”\\
702.190a 奇袭是代表一个具有该异能的咒语在堆叠上时生效的静止式异能的关键字。“奇袭[费用]”意指,“于你的宣告阻挡者步骤中你能够施放瞬间的时机,你可以选择支付[费用],并将一个由你操控且未受阻挡的生物移回其拥有者手上,而非支付此咒语的法术力费用。”

<BOOKMARK:cr702-190b>702.190b A permanent spell cast using sneak enters the battlefield tapped and attacking (see rule 506.3a). It will be attacking the same player, planeswalker, or battle as the creature that was returned to its owner’s hand to pay the sneak cost of the spell that became that permanent.\\
702.190b 利用奇袭异能施放的永久物咒语,进战场时为横置且正进行攻击(参见规则[[cr:5#cr506-3a|506.3a]])。该永久物进场时所攻击的牌手、鹏洛客或战役,与支付成为该永久物之咒语的奇袭费用时移回其拥有者手上的生物所攻击者相同。

===== 703. 回合动作 Turn-Based Actions =====
<BOOKMARK:cr703>703. Turn-Based Actions\\
703. 回合动作
Expand Down Expand Up @@ -4289,7 +4298,7 @@ Example: Leyline of the Void is an enchantment that reads, in part, “If a card
715.3c 如果一个历险咒语被复制,该复制品也是历险。它具有该咒语的副特征,而非代表该历险咒语的牌之正常特征。任何提及作为历险施放的咒语之规则或效应也会提及该复制品。

<BOOKMARK:cr715-3d>715.3d Instead of putting a spell that was cast as an Adventure into its owner’s graveyard as it resolves, its controller exiles it. For as long as that card remains exiled, that player may play it. It can’t be cast as an Adventure this way, although other effects that allow a player to cast it may allow a player to cast it as an Adventure.\\
715.3d 作为历险施放的咒语于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该咒语持续被放逐期间,该牌手可以使用之。它不能以此法作为历险施放,尽管其他允许某牌手施放该牌的效应可能会允许某牌手将其作为历险施放。
715.3d 作为历险施放的咒语于其结算时,该咒语的操控者改为将其放逐,而非置入其拥有者的坟墓场。于该牌持续被放逐期间,该牌手可以使用之。它不能以此法作为历险施放,尽管其他允许某牌手施放该牌的效应可能会允许某牌手将其作为历险施放。

<BOOKMARK:cr715-4>715.4. In every zone except the stack, and while on the stack not as an Adventure, an adventurer card has only its normal characteristics.\\
715.4. 在堆叠以外的其他区域、以及在堆叠上且不为历险时,历险者牌只具有其正常特征。
Expand Down Expand Up @@ -4466,7 +4475,7 @@ Example: Leyline of the Void is an enchantment that reads, in part, “If a card
721.2a “{N+}[异能]”意指“只要此永久物上面有N个或更多充电指示物,它便具有[异能]。”

<BOOKMARK:cr721-2b>721.2b “{N+}[abilities][P/T]” means “As long as this permanent has N or more charge counters on it, it has [abilities] and is a creature with base power and toughness [P/T] in addition to its other types.”\\
721.2b “{N+}[异能][P/T]”意指“只要此生物上面有N或更多个充电指示物,它便具有[异能],是基础力量与防御力为[P/T]的生物,且仍具有原本类别。”
721.2b “{N+}[异能][P/T]”意指“只要此永久物上面有N或更多个充电指示物,它便具有[异能],是基础力量与防御力为[P/T]的生物,且仍具有原本类别。”

<BOOKMARK:cr721-2c>721.2c While in any zone other than the battlefield, station cards do not have power or toughness.\\
721.2c 在战场之外的任何区域中,蓄势牌都没有力量或防御力。
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2 changes: 1 addition & 1 deletion dokuwiki/catalog.txt
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Expand Up @@ -2,7 +2,7 @@
这是目录页的主要部分。将这部分内容和catalog_instruction.txt组合成完整的目录页。
</nowiki>
===== 目录 =====
//此规则于2026年1月16日起生效。//
//此规则于2026年2月27日起生效。//

[[CR:Intro|前言]]

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17 changes: 12 additions & 5 deletions dokuwiki/glossary.txt
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Expand Up @@ -357,10 +357,10 @@ The team who can attack during the combat phase of a multiplayer game using the

----
Attacks and Isn’t Blocked\\
攻击且未被阻挡
攻击且未受阻挡

An ability that triggers when a creature “attacks and isn’t blocked” triggers when the creature becomes an unblocked attacking creature. See rule 509.1h.\\
一个当生物“攻击且未被阻挡”的异能在该生物成为未被阻挡的攻击生物时触发。参见规则[[cr:5#cr509-1h|509.1h]]。
一个当生物“攻击且未受阻挡”的异能在该生物成为未受阻挡的攻击生物时触发。参见规则[[cr:5#cr509-1h|509.1h]]。

----
Attraction\\
Expand Down Expand Up @@ -543,7 +543,7 @@ Blocked Creature\\
被阻挡的生物

An attacking creature that another creature blocks or that an effect causes to become blocked. It remains a blocked creature until it’s removed from combat, an effect says that it becomes unblocked, or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\
一个被其他生物阻挡或因为某效应而成为被阻挡的攻击生物。它在它在被移出战斗、一个效应让它成为未被阻挡、或战斗阶段结束三者中最先发生的之前,都保持为被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。
一个被其他生物阻挡或因为某效应而成为被阻挡的攻击生物。它在它在被移出战斗、一个效应让它成为未受阻挡、或战斗阶段结束三者中最先发生的之前,都保持为被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。

----
Blocking Creature\\
Expand Down Expand Up @@ -4154,6 +4154,13 @@ Slivercycling\\
See Typecycling.\\
参见类别循环。

----
Sneak\\
奇袭

A keyword ability that allows a spell to be cast for an alternative cost, including returning an unblocked attacking creature to its owner’s hand. Creatures cast this way enter tapped and attacking.\\
一个关键字异能,允许咒语以替代性费用施放,此费用包括将未受阻挡的攻击生物移回其拥有者手上。以此法施放的生物进场时为横置且正进行攻击。

----
Snow\\
雪境
Expand Down Expand Up @@ -4930,10 +4937,10 @@ A term that meant “can’t be blocked.” Cards that used this term have recei

----
Unblocked Creature\\
未被阻挡的生物
未受阻挡的生物

An attacking creature once no creature has been declared as a blocker for it, unless an effect has caused it to become blocked. It remains an unblocked creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\
一旦一个攻击生物没有被宣告任何阻挡者,除非一个效应导致它被阻挡。它在从战斗中被移除或战斗阶段结束两者中先发生的情况未知,一直保持是未被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。
一旦一个攻击生物没有被宣告任何阻挡者,除非一个效应导致它被阻挡。它在从战斗中被移除或战斗阶段结束两者中先发生的情况为止,一直保持是未受阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。

----
Undaunted\\
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27 changes: 17 additions & 10 deletions dokuwiki/glossarycn.txt
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Expand Up @@ -123,7 +123,7 @@ Blocked Creature\\
被阻挡的生物

An attacking creature that another creature blocks or that an effect causes to become blocked. It remains a blocked creature until it’s removed from combat, an effect says that it becomes unblocked, or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\
一个被其他生物阻挡或因为某效应而成为被阻挡的攻击生物。它在它在被移出战斗、一个效应让它成为未被阻挡、或战斗阶段结束三者中最先发生的之前,都保持为被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。
一个被其他生物阻挡或因为某效应而成为被阻挡的攻击生物。它在它在被移出战斗、一个效应让它成为未受阻挡、或战斗阶段结束三者中最先发生的之前,都保持为被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。

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Local Enchantment (Obsolete)\\
Expand Down Expand Up @@ -1316,10 +1316,10 @@ An option that may be used in certain multiplayer variants. See rule 802, “Att

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Attacks and Isn’t Blocked\\
攻击且未被阻挡
攻击且未受阻挡

An ability that triggers when a creature “attacks and isn’t blocked” triggers when the creature becomes an unblocked attacking creature. See rule 509.1h.\\
一个当生物“攻击且未被阻挡”的异能在该生物成为未被阻挡的攻击生物时触发。参见规则[[cr:5#cr509-1h|509.1h]]。
一个当生物“攻击且未受阻挡”的异能在该生物成为未受阻挡的攻击生物时触发。参见规则[[cr:5#cr509-1h|509.1h]]。

----
Attack Right Option\\
Expand Down Expand Up @@ -2703,6 +2703,13 @@ Starting Hand Size\\
The number of cards a player draws as a game begins. In most games, each player’s starting hand size is seven. See rule 103.5.\\
牌手在游戏开始时抓牌的数量。在大多数游戏中,每位牌手的起手牌数量为七。参见规则[[cr:1#cr103-5|103.5]]。

----
Sneak\\
奇袭

A keyword ability that allows a spell to be cast for an alternative cost, including returning an unblocked attacking creature to its owner’s hand. Creatures cast this way enter tapped and attacking.\\
一个关键字异能,允许咒语以替代性费用施放,此费用包括将未受阻挡的攻击生物移回其拥有者手上。以此法施放的生物进场时为横置且正进行攻击。

----
Islandhome (Obsolete)\\
潜居海岛(已废止)
Expand Down Expand Up @@ -3582,13 +3589,6 @@ Afterlife\\
A keyword ability that leaves behind Spirit creature tokens when certain creatures die. See rule 702.135, “Afterlife.”\\
一个关键字异能,使某些生物死去时留下精怪衍生生物。参见规则[[cr:7#cr702-135|702.135]],“往生”。

----
Unblocked Creature\\
未被阻挡的生物

An attacking creature once no creature has been declared as a blocker for it, unless an effect has caused it to become blocked. It remains an unblocked creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\
一旦一个攻击生物没有被宣告任何阻挡者,除非一个效应导致它被阻挡。它在从战斗中被移除或战斗阶段结束两者中先发生的情况未知,一直保持是未被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。

----
Upkeep Step\\
维持步骤
Expand Down Expand Up @@ -3645,6 +3645,13 @@ Menace\\
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”\\
一种躲避式异能,可以让生物不能被单一生物阻挡。参见规则[[cr:7#cr702-111|702.111]],“威慑”。

----
Unblocked Creature\\
未受阻挡的生物

An attacking creature once no creature has been declared as a blocker for it, unless an effect has caused it to become blocked. It remains an unblocked creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\
一旦一个攻击生物没有被宣告任何阻挡者,除非一个效应导致它被阻挡。它在从战斗中被移除或战斗阶段结束两者中先发生的情况为止,一直保持是未受阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。

----
Disguise\\
伪装
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