Skip to content

Using OpenGL 2.7

Nolan Burfield edited this page Aug 3, 2016 · 2 revisions

This guide will go over how to switch this project to use OpenGL 2.7 instead of OpenGL 3.3

This functionality is currently not implemented. If you wish to implement this make sure to build a window with proper versions, update the shader code, and the GL interactions with the shader.

Clone this wiki locally