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OpenGL Header

Nolan Burfield edited this page Jul 26, 2016 · 2 revisions

Information on this Header

INVALID_UNIFORM_LOCATION

Is used to tell if something fails with communication with GPU values.

struct Vertex

This will contain the Vector3 value of a single vertex in an object along with a color of the vertex. This will be expanded later to contain more information about the vertex. There is also a simple constructor for ease of setup.

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