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fix: 🐛 refactored FileSystemContextActions to use EditorContextMenuPlugin#153

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KANAjetzt wants to merge 1 commit intoGodotModding:4.x-devfrom
KANAjetzt:fix_file_system_context_actions
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fix: 🐛 refactored FileSystemContextActions to use EditorContextMenuPlugin#153
KANAjetzt wants to merge 1 commit intoGodotModding:4.x-devfrom
KANAjetzt:fix_file_system_context_actions

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@KANAjetzt
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With 4.6, the file system context actions broke again. With Godot 4.4, EditorContextMenuPlugin was introduced and allows a safe way to add custom context actions.

With 4.6, the file system context actions broke again. With Godot 4.4, `EditorContextMenuPlugin` was introduced and allows a safe way to add custom context actions.
@KANAjetzt KANAjetzt added this to the 4.x - v0.x milestone Feb 8, 2026
@KANAjetzt KANAjetzt requested a review from Qubus0 February 8, 2026 20:43
@KANAjetzt KANAjetzt self-assigned this Feb 8, 2026
@KANAjetzt KANAjetzt added bug Something isn't working 4.x labels Feb 8, 2026
@KANAjetzt KANAjetzt changed the title fix: 🐛 refactored to use EditorContextMenuPlugin fix: 🐛 refactored FileSystemContextActions to use EditorContextMenuPlugin Feb 8, 2026
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removing code is always nice ✨
code looks good, not set up to test it right now though

@kyfex-uwu
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with just a very quick test, context menu actions do show up now in 4.6

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3 participants