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Program a Tic-Tac-Toe game by using Q-learning with a functional approximation, a neural network

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Ghost1995/Q-Learning-using-Neural-Network

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Q-Learning-using-Neural-Network

Problem Statement

Program a Tic-Tac-Toe game. Replace the Q-value table with a functional approximation, a neural network.

Running the Code

To get the output, run the following lines.

N = trainTicTacToe(Q);

tictactoe(N)

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Program a Tic-Tac-Toe game by using Q-learning with a functional approximation, a neural network

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