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8 changes: 4 additions & 4 deletions src/b3dm.tileset/QuadtreeTiler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,7 @@ private HashSet<string> CreateTileForLargestGeometries(BoundingBox bbox, Tile ti
var outputPath = $"{outputFolder}{Path.AltDirectorySeparatorChar}{file}";
TileCreationHelper.WriteTileIfNeeded(geometriesToProcess, translation, stylingSettings, copyright, createGltf, skipCreateTiles, outputPath, file);

ProcessLodLevels(bbox, tile, lod, createGltf, keepProjection);
ProcessLodLevels(bbox, tile, lod, createGltf, keepProjection, localProcessedGeometries);
if (!useImplicitTiling) {
UpdateTileBoundingBox(tile, tileHashes, where, keepProjection);
}
Expand Down Expand Up @@ -174,7 +174,7 @@ private void CreateTile(BoundingBox bbox, Tile tile, List<Tile> tiles, string wh
var outputPath = $"{outputFolder}{Path.AltDirectorySeparatorChar}{file}";
TileCreationHelper.WriteTileIfNeeded(geometries, translation, stylingSettings, copyright, createGltf, skipCreateTiles, outputPath, file);

ProcessLodLevels(bbox, tile, lod, createGltf, keepProjection);
ProcessLodLevels(bbox, tile, lod, createGltf, keepProjection, processedGeometries);
if (!useImplicitTiling) {
UpdateTileBoundingBox(tile, tileHashes, where, keepProjection);
}
Expand All @@ -187,7 +187,7 @@ private void CreateTile(BoundingBox bbox, Tile tile, List<Tile> tiles, string wh
tiles.Add(tile);
}

private void ProcessLodLevels(BoundingBox bbox, Tile tile, int lod, bool createGltf, bool keepProjection)
private void ProcessLodLevels(BoundingBox bbox, Tile tile, int lod, bool createGltf, bool keepProjection, HashSet<string> processedGeometries)
{
if (inputTable.LodColumn != String.Empty && lod < lods.Max()) {
// take the next lod
Expand All @@ -197,7 +197,7 @@ private void ProcessLodLevels(BoundingBox bbox, Tile tile, int lod, bool createG
// make a copy of the tile
var t2 = new Tile(tile.Z, tile.X, tile.Y);
t2.BoundingBox = tile.BoundingBox;
var lodNextTiles = GenerateTiles(bbox, t2, new List<Tile>(), nextLod, createGltf, keepProjection);
var lodNextTiles = GenerateTiles(bbox, t2, new List<Tile>(), nextLod, createGltf, keepProjection, processedGeometries);
tile.Children = lodNextTiles;
}
}
Expand Down
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