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Quick Start

Chirag Panwar edited this page Feb 25, 2026 · 3 revisions

Quick Start

Get up and running with Unreal MCP in 5 minutes.


Prerequisites

Requirement Version
Node.js 18+
Unreal Engine 5.0 - 5.7
AI Client Claude Desktop, Cursor, Windsurf, etc.

Step 1: Copy Plugin to Your Project

The plugin is located at plugins/McpAutomationBridge in the repository.

Copy:  Unreal_mcp/plugins/McpAutomationBridge/
To:    YourProject/Plugins/McpAutomationBridge/

Regenerate project files after copying.

First-time tip: If you see "Plugin failed to load" when opening the project, just close and reopen. This is normal UE behavior.


Step 2: Enable Plugin in Unreal

  1. Open your project in Unreal Editor
  2. Go to Edit → Plugins
  3. Search for "MCP Automation Bridge"
  4. Enable it
  5. Restart the editor

Step 3: Add MCP Config to Your AI Client

Just copy-paste this into your config file:

Claude Desktop

Config file location: %APPDATA%/Claude/claude_desktop_config.json

{
  "mcpServers": {
    "unreal-engine": {
      "command": "npx",
      "args": ["unreal-engine-mcp-server"],
      "env": {
        "UE_PROJECT_PATH": "C:/Path/To/YourProject"
      }
    }
  }
}

Cursor

Config file location: ~/.cursor/mcp.json

{
  "mcpServers": {
    "unreal-engine": {
      "command": "npx",
      "args": ["unreal-engine-mcp-server"],
      "env": {
        "UE_PROJECT_PATH": "C:/Path/To/YourProject"
      }
    }
  }
}

Windsurf

Config file location: ~/.config/windsurf/mcp.json

Same as Cursor config above.


What You Need to Change

Only one line needs to be changed:

"UE_PROJECT_PATH": "C:/Path/To/YourProject"

Replace C:/Path/To/YourProject with your actual Unreal project folder path.

Examples:

  • Windows: "C:/Users/John/Documents/Unreal/MyGame"
  • Mac: "/Users/john/Unreal/MyGame"
  • Linux: "/home/john/Unreal/MyGame"

How It Works

Part What It Does
npx Downloads and runs the MCP server automatically (no install needed)
unreal-engine-mcp-server The package name from NPM
UE_PROJECT_PATH Tells the server where your Unreal project is

Step 4: Test It

  1. Open your Unreal project
  2. Start Claude Desktop (or your AI client)
  3. Ask:
List all assets in /Game

If you see your assets listed, it's working!


Example Commands

Task Ask Your AI
Spawn actor "Spawn a cube at location 0, 0, 100"
Create Blueprint "Create an Actor Blueprint called BP_Enemy in /Game/Blueprints"
Add light "Spawn a point light at 100, 200, 300"
Create material "Create a material called M_Glow in /Game/Materials"
Screenshot "Take a screenshot of the viewport"

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