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Quick Start
Chirag Panwar edited this page Feb 25, 2026
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Get up and running with Unreal MCP in 5 minutes.
| Requirement | Version |
|---|---|
| Node.js | 18+ |
| Unreal Engine | 5.0 - 5.7 |
| AI Client | Claude Desktop, Cursor, Windsurf, etc. |
The plugin is located at plugins/McpAutomationBridge in the repository.
Copy: Unreal_mcp/plugins/McpAutomationBridge/
To: YourProject/Plugins/McpAutomationBridge/
Regenerate project files after copying.
First-time tip: If you see "Plugin failed to load" when opening the project, just close and reopen. This is normal UE behavior.
- Open your project in Unreal Editor
- Go to Edit → Plugins
- Search for "MCP Automation Bridge"
- Enable it
- Restart the editor
Just copy-paste this into your config file:
Config file location: %APPDATA%/Claude/claude_desktop_config.json
{
"mcpServers": {
"unreal-engine": {
"command": "npx",
"args": ["unreal-engine-mcp-server"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject"
}
}
}
}Config file location: ~/.cursor/mcp.json
{
"mcpServers": {
"unreal-engine": {
"command": "npx",
"args": ["unreal-engine-mcp-server"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject"
}
}
}
}Config file location: ~/.config/windsurf/mcp.json
Same as Cursor config above.
Only one line needs to be changed:
"UE_PROJECT_PATH": "C:/Path/To/YourProject"Replace C:/Path/To/YourProject with your actual Unreal project folder path.
Examples:
- Windows:
"C:/Users/John/Documents/Unreal/MyGame" - Mac:
"/Users/john/Unreal/MyGame" - Linux:
"/home/john/Unreal/MyGame"
| Part | What It Does |
|---|---|
npx |
Downloads and runs the MCP server automatically (no install needed) |
unreal-engine-mcp-server |
The package name from NPM |
UE_PROJECT_PATH |
Tells the server where your Unreal project is |
- Open your Unreal project
- Start Claude Desktop (or your AI client)
- Ask:
List all assets in /Game
If you see your assets listed, it's working!
| Task | Ask Your AI |
|---|---|
| Spawn actor | "Spawn a cube at location 0, 0, 100" |
| Create Blueprint | "Create an Actor Blueprint called BP_Enemy in /Game/Blueprints" |
| Add light | "Spawn a point light at 100, 200, 300" |
| Create material | "Create a material called M_Glow in /Game/Materials" |
| Screenshot | "Take a screenshot of the viewport" |
- Installation - Detailed setup
- Configuration - All settings
- Troubleshooting - Common issues
Unreal MCP