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FAQ
Frequently asked questions about Unreal MCP.
Unreal MCP lets you control Unreal Engine using natural language through AI assistants like Claude, Cursor, and Windsurf. Just ask your AI to create actors, import assets, build levels, and more.
Unreal Engine 5.0 through 5.7 are fully supported.
Windows, macOS, and Linux are all supported.
No! You interact through natural language. Just tell your AI what you want to do.
Yes! Open-source under MIT License. Completely free.
No. This is an Editor-only tool. It cannot be used in packaged games.
No installation needed! When you use npx unreal-engine-mcp-server, it downloads and runs automatically. Just add the config to your AI client.
Just this:
{
"mcpServers": {
"unreal-engine": {
"command": "npx",
"args": ["unreal-engine-mcp-server"],
"env": {
"UE_PROJECT_PATH": "C:/Path/To/YourProject"
}
}
}
}Replace C:/Path/To/YourProject with your actual project path.
| AI Client | Location |
|---|---|
| Claude Desktop (Windows) | %APPDATA%/Claude/claude_desktop_config.json |
| Claude Desktop (Mac) | ~/Library/Application Support/Claude/claude_desktop_config.json |
| Cursor | ~/.cursor/mcp.json |
| Windsurf | ~/.config/windsurf/mcp.json |
Just close and reopen your project. This is normal Unreal Engine behavior when a plugin is rebuilt for the first time.
Just ask your AI:
Spawn a point light at location 100, 200, 300
Create an Actor Blueprint called BP_Enemy in /Game/Blueprints
Import the FBX file at C:/Models/character.fbx into /Game/Characters
List all assets in /Game/Characters
- Make sure Unreal Editor is running
- Confirm MCP Automation Bridge plugin is enabled
- Check port 8091 isn't blocked by firewall
- Make sure required plugin is enabled (see Installation)
- Check your spelling
- Restart Unreal Editor
See Troubleshooting for more solutions.
| Resource | Link |
|---|---|
| Quick Start | 5-minute setup |
| Installation | Full guide |
| All Tools | 36 tools reference |
| Issues | GitHub Issues |
| Community | Discussions |
Unreal MCP