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Create starting samurai autogen npc #1890
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cf5613b
Bump local dev to php8.3-fpm.
tchalvak 29b0631
Add stealth_removing trait.
tchalvak 4496643
Prototype samurai npc, template hooks for cm.
tchalvak 93d8e66
Don't set sequence ids for login_attempts.
tchalvak 21c987c
style: format code with PHP CS Fixer
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The code uses STEALTH as a constant in the condition
$player->hasStatus(STEALTH), but there is no visible declaration of this constant in the provided code. If this constant is undefined, it will be interpreted as a string literal 'STEALTH', which might cause the hasStatus check to fail silently, allowing players to maintain stealth status incorrectly when attacking NPCs that should remove it.Impact
This could lead to gameplay imbalance where players can attack certain NPCs while maintaining stealth when they shouldn't be allowed to. This breaks game mechanics and could potentially be exploited by players.
References
Recommendation
Either define the STEALTH constant if it's missing, or use a string literal if that's the intended behavior. If the constant is defined elsewhere in the codebase, consider importing it or using a class constant instead for better maintainability.
📝 Suggested fix
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Hmmm, I think this is the old “defined globally” constant problem.