A custom Half-Life Deathmatch client built on top of the Half-Life SDK. This client adds many quality-of-life improvements, compatibility fixes, and optional visual enhancements while remaining compatible with both modern and legacy HLDM servers.
- Added support for color tags
- Added support for change HUD coolor (
hud_color "255 160 0") - Added speedometer toggle with
hud_speedometer 1,0 - Added using F1 - F10 keys for HUD menus (
hud_menu_fkeys 1) - Added timers:
- Time left until map ends (
hud_timer 1) - Time elapsed since map start (
hud_timer 2) - Local personal timer (
hud_timer 3)
- Time left until map ends (
-Added fps counter like in rofi s client (NGHL)
-hud_fps 0 , 1 , 2 , 3
- 0 disabled
- 1 three colors
- 2 two colors
- 3 one color
like in rofi s client (NGHL) hud_showfps_colormode
hud_fps_pos "1400 0"position for fpshud_fps_precision 0numbers after.max4hud_fps_yellowflor 21the threshold after which fps will be displayed in redhud_fps_greenflor 60the threshold after which fps will be displayed in yellowhud_fps_updaterate 1.0fps refresh rate default1.01 second
-Added hud sprite position changing:
hud_ammo1_pos "x y"change position of primary ammo, default "0 0" <- disabledhud_ammo2_pos "x y"change position of secondary ammo, like grenades in mp5hud_health_pos "x y"change position of healthhud_health_bar "1"enable\disable after health vertical barhud_battery_pos "x y"change position of batteryhud_weapon_pos "x y"change position of weapon sprite
-Added command joinlast like in rofi s client (NGHL)
- Added
+ducktaplike in OpenAG - Added
cl_autojump 1,0like in OpenAG - Added
zpecial_zpecialalternative forspecial_specialuses for bunnyhop and other script - Support for both old and new
+USE(E key) mechanics. - Use
cl_useslowdown 0for pre HL 25 servers (instant stop) - Use
cl_useslowdown 1for HL 25 servers
- Added
cl_viewmodel_fovlike in OpenAG - Added
cl_viewmodel_ofs_forwardlike in OpenAG - Added
cl_viewmodel_ofs_uplike in OpenAG - Added
cl_viewmodel_ofs_rightlike in OpenAG - Added
cl_righthandlike in OpenAG - Added
cl_hl2_bobweapon bob like in Half-Life 2 - Added
cl_hl2_weaponlagweapon laging like in Half-Life 2 - Added
cl_disable_deadcamlike in AG6.6U - Added
cl_oldbobweapon bob like in pre HL25 update
cl_forcemodel "player nickname" "model"- Replace model by nickname.cl_forcemmodel "oldmodel" "newmodel"- Replace all models by model, example gordon replaced to gman.cl_forceenemymodel "model"— Replace all enemy models with a specific one.cl_forceteammodel "model"— Replace all teammates' models.
- Fixed many crashes and bugs from the Half-Life 25th Anniversary SDK.
- Some bugs may still remain — ongoing testing is encouraged.
crosshair 0disables the default sprite crosshair- Full support for modern crosshair customization:
cl_cross— Enable/disable custom crosshaircl_cross_alpha— Opacity (0–255)cl_cross_circle_radius— Radius of surrounding circle (0 to disable)cl_cross_color "R G B"— Color of crosshaircl_cross_dot_size— Center dot size (0 to disable)cl_cross_dot_color— Dot colorcl_cross_gap— Gap sizecl_cross_size— Size/length of linescl_cross_thickness— Thickness of linescl_cross_outline— Outline thickness (0 to disable)cl_cross_{top,bottom,left,right}_line— Per-line length customization
- Added OpenAG-style score display:
cl_scores 2— shows top 2 playerscl_scores_pos "x y"
- Scoreboard now shows each player's model name
- Added
cl_old_scoreboard 1like in OpenAG - Added unicode support in scoreboard
- Added color tags support in scoreboard
- Added chat loging
hud_saytext_log_chat
- Support for larger sprites like HL25
- Use
cl_sprites 320,640,1280,2560to load sprites, 640 standart (requires restart game)
⚠️ Warning: If a sprite is missing at that resolution, the game may crash.
- Latest Steam version of Half-Life 25th Anniversary (9920)
- will work in Steam-legacy version of Half-Life (8684)
- Open the solution (
.sln) in Visual Studio 2022 - Make sure required components (
MSVC, Windows SDK) are installed - Set configuration to
Release - Build the client
Or build via command line:
msbuild path\to\your\project.sln /p:Configuration=ReleaseHalf Life 1 SDK Copyright © Valve Corp.
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