zjwilliams42/Physics-Sim
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Repository files navigation
Physics Sim This is a program I am throwing together as a read through "Essential University Physics 2nd ed - R. Wolfson BBS". I am working through it, but want a way to visualize it as I go. Plus, teaching a program to do it sort of forces me to actually understand what I am doing. The GUI is powered by MonoGame so it can be cross-platform. Requirements: Microsoft .NET Core SDK 2.2.402 References: Refresher on Computer Graphics. https://www.scratchapixel.com/lessons/3d-basic-rendering/computing-pixel-coordinates-of-3d-point/mathematics-computing-2d-coordinates-of-3d-points Bresenham's line algorithm. https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm Boshart's Compter Graphics. This one is in C++; http://mboshart.dyndns.org/~mboshart/4750programs.html Microsoft Docs for Xna: https://docs.microsoft.com/en-us/xamarin/graphics-games/monogame/3d/part2