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24 changes: 12 additions & 12 deletions src/common/constants.basketball.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,11 @@ import type { RatingKey } from "./types.basketball";

const COMPOSITE_WEIGHTS: CompositeWeights<RatingKey> = {
pace: {
ratings: ["spd", "jmp", "dnk", "tp", "drb", "pss"],
ratings: ["jmp", "dnk", "diq", "drb", "oiq"],
},
usage: {
ratings: ["ins", "dnk", "fg", "tp", "spd", "hgt", "drb", "oiq"],
weights: [1.5, 1, 1, 1, 0.5, 0.5, 0.5, 0.5],
ratings: ["ins", "fg", "dnk", "oiq", "drb", "jmp"],
weights: [1.0, 0.88, 0.5, 0.13, 0.1, 0.1],
skill: {
label: "V",
cutoff: 0.61,
Expand All @@ -23,15 +23,15 @@ const COMPOSITE_WEIGHTS: CompositeWeights<RatingKey> = {
},
passing: {
ratings: ["drb", "pss", "oiq"],
weights: [0.4, 1, 0.5],
weights: [0.25, 1, 0.2],
skill: {
label: "Ps",
cutoff: 0.63,
},
},
turnovers: {
ratings: [50, "ins", "pss", "oiq"],
weights: [0.5, 1, 1, -1],
weights: [2, 1, 0.75, -1],
},
shootingAtRim: {
ratings: ["hgt", "stre", "dnk", "oiq"],
Expand Down Expand Up @@ -61,28 +61,28 @@ const COMPOSITE_WEIGHTS: CompositeWeights<RatingKey> = {
ratings: ["ft"],
},
rebounding: {
ratings: ["hgt", "stre", "jmp", "reb", "oiq", "diq"],
weights: [2, 0.1, 0.1, 2, 0.5, 0.5],
ratings: ["hgt", "reb", "diq"],
weights: [1, 1, 0.1],
skill: {
label: "R",
cutoff: 0.61,
},
},
stealing: {
ratings: [50, "spd", "diq"],
weights: [1, 1, 2],
ratings: ["spd", "diq"],
weights: [0.5, 1.0],
},
blocking: {
ratings: ["hgt", "jmp", "diq"],
weights: [2.5, 1.5, 0.5],
weights: [2.5, 1.3, 0.5],
},
fouling: {
ratings: [50, "hgt", "diq", "spd"],
weights: [3, 1, -1, -1],
},
drawingFouls: {
ratings: ["hgt", "spd", "drb", "dnk", "oiq"],
weights: [1, 1, 1, 1, 1],
ratings: ["hgt", "spd", "dnk", "pss", "reb"],
weights: [1, 0.6, 0.8, 0.4, 0.6],
},
defense: {
ratings: ["hgt", "stre", "spd", "jmp", "diq"],
Expand Down
12 changes: 6 additions & 6 deletions src/worker/core/GameSim.basketball/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1374,7 +1374,7 @@ class GameSim {
* @return {string} Either "tov" or "stl" depending on whether the turnover was caused by a steal or not.
*/
doTov() {
const ratios = this.ratingArray("turnovers", this.o, 2);
const ratios = this.ratingArray("turnovers", this.o, 3);
const p = this.playersOnCourt[this.o][pickPlayer(ratios)];
this.recordStat(this.o, p, "tov");

Expand Down Expand Up @@ -1407,7 +1407,7 @@ class GameSim {
* @return {string} Currently always returns "stl".
*/
doStl(pStoleFrom: number) {
const ratios = this.ratingArray("stealing", this.d, 4);
const ratios = this.ratingArray("stealing", this.d, 3);
const p = this.playersOnCourt[this.d][pickPlayer(ratios)];
this.recordStat(this.d, p, "stl");
this.recordPlay("stl", this.d, [
Expand All @@ -1432,7 +1432,7 @@ class GameSim {
// Is this an "assisted" attempt (i.e. an assist will be recorded if it's made)
let passer: PlayerNumOnCourt | undefined;
if (this.probAst() > Math.random() && this.numPlayersOnCourt > 1) {
const ratios = this.ratingArray("passing", this.o, 10);
const ratios = this.ratingArray("passing", this.o, 5);
passer = pickPlayer(ratios, shooter);
}

Expand Down Expand Up @@ -1669,7 +1669,7 @@ class GameSim {
this.recordStat(this.o, p, "tpa");
}

const ratios = this.ratingArray("blocking", this.d, 10);
const ratios = this.ratingArray("blocking", this.d, 8);
const p2 = this.playersOnCourt[this.d][pickPlayer(ratios)];
this.recordStat(this.d, p2, "blk");

Expand Down Expand Up @@ -2107,14 +2107,14 @@ class GameSim {
(2 + this.team[this.o].compositeRating.rebounding)) >
Math.random()
) {
ratios = this.ratingArray("rebounding", this.d, 3);
ratios = this.ratingArray("rebounding", this.d, 2);
p = this.playersOnCourt[this.d][pickPlayer(ratios)];
this.recordStat(this.d, p, "drb");
this.recordPlay("drb", this.d, [this.team[this.d].player[p].name]);
return "drb";
}

ratios = this.ratingArray("rebounding", this.o, 5);
ratios = this.ratingArray("rebounding", this.o, 3);
p = this.playersOnCourt[this.o][pickPlayer(ratios)];
this.recordStat(this.o, p, "orb");
this.recordPlay("orb", this.o, [this.team[this.o].player[p].name]);
Expand Down