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@zalsaigh zalsaigh commented Oct 6, 2024

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@zalsaigh zalsaigh self-assigned this Oct 6, 2024
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@LeMichael88 LeMichael88 left a comment

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I think this makes sense to me, the core component values are here. Attack and defend components are not being used yet so it will probably be more clear how/where these functions are used once they are hooked up to stuff.

zalsaigh and others added 3 commits November 18, 2024 01:51
commit 33a5f1f
Merge: 1429f9d 255c0ef
Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com>
Date:   Mon Nov 18 01:48:12 2024 -0500

    Merge pull request #5 from zalsaigh/feature/attack-component

    Attack component

commit 255c0ef
Merge: 0808ec7 1429f9d
Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com>
Date:   Mon Nov 18 01:48:02 2024 -0500

    Merge branch 'main' into feature/attack-component

commit 0808ec7
Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca>
Date:   Mon Nov 18 01:45:28 2024 -0500

    Update attack_rsc.gd

commit 58972d9
Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca>
Date:   Mon Nov 18 01:44:15 2024 -0500

    Update variable names back

commit 581b0a3
Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca>
Date:   Mon Nov 18 01:32:02 2024 -0500

    Update constructor and class variables of attack_rsc.gd

commit 3803fee
Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca>
Date:   Sun Nov 17 19:38:40 2024 -0500

    Squashed commit of the following:

    commit 1429f9d
    Merge: d233d4d d7de065
    Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com>
    Date:   Sun Nov 17 13:36:04 2024 -0500

        Merge pull request #8 from zalsaigh/start-combat

        Start combat + Combat Manager as Autoload (singleton)

    commit d233d4d
    Author: Michael Le <43327291+LeMichael88@users.noreply.github.com>
    Date:   Sat Nov 16 13:44:59 2024 -0500

        Implement Spell Component (#2)

        * Files that godot automatically generated or edited

        * Implement spell component, spell class, and sample spells

        * Update combat gui to test spells component PoC

        * Address comments

    commit d7de065
    Author: Ada Vu <vu.hanh.ada@gmail.com>
    Date:   Thu Nov 14 14:09:08 2024 -0800

        Combat Manager as Autoload (singleton)

        added groups(or tags) to enemies as "enemy"

        get all enemies in a scene using group

        switch from overworld to combat scene

commit 1429f9d
Merge: d233d4d d7de065
Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com>
Date:   Sun Nov 17 13:36:04 2024 -0500

    Merge pull request #8 from zalsaigh/start-combat

    Start combat + Combat Manager as Autoload (singleton)

commit d233d4d
Author: Michael Le <43327291+LeMichael88@users.noreply.github.com>
Date:   Sat Nov 16 13:44:59 2024 -0500

    Implement Spell Component (#2)

    * Files that godot automatically generated or edited

    * Implement spell component, spell class, and sample spells

    * Update combat gui to test spells component PoC

    * Address comments

commit d7de065
Author: Ada Vu <vu.hanh.ada@gmail.com>
Date:   Thu Nov 14 14:09:08 2024 -0800

    Combat Manager as Autoload (singleton)

    added groups(or tags) to enemies as "enemy"

    get all enemies in a scene using group

    switch from overworld to combat scene

commit 2e5121a
Merge: 38f411e ed1b4b7
Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca>
Date:   Wed Oct 16 22:14:11 2024 -0400

    Merge branch 'main' into feature/attack-component
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zalsaigh commented Feb 6, 2025

This is not being merged because we're holding off on a Defend option in general

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3 participants