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WIP: Defend Component #7
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LeMichael88
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I think this makes sense to me, the core component values are here. Attack and defend components are not being used yet so it will probably be more clear how/where these functions are used once they are hooked up to stuff.
commit 33a5f1f Merge: 1429f9d 255c0ef Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com> Date: Mon Nov 18 01:48:12 2024 -0500 Merge pull request #5 from zalsaigh/feature/attack-component Attack component commit 255c0ef Merge: 0808ec7 1429f9d Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com> Date: Mon Nov 18 01:48:02 2024 -0500 Merge branch 'main' into feature/attack-component commit 0808ec7 Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca> Date: Mon Nov 18 01:45:28 2024 -0500 Update attack_rsc.gd commit 58972d9 Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca> Date: Mon Nov 18 01:44:15 2024 -0500 Update variable names back commit 581b0a3 Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca> Date: Mon Nov 18 01:32:02 2024 -0500 Update constructor and class variables of attack_rsc.gd commit 3803fee Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca> Date: Sun Nov 17 19:38:40 2024 -0500 Squashed commit of the following: commit 1429f9d Merge: d233d4d d7de065 Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com> Date: Sun Nov 17 13:36:04 2024 -0500 Merge pull request #8 from zalsaigh/start-combat Start combat + Combat Manager as Autoload (singleton) commit d233d4d Author: Michael Le <43327291+LeMichael88@users.noreply.github.com> Date: Sat Nov 16 13:44:59 2024 -0500 Implement Spell Component (#2) * Files that godot automatically generated or edited * Implement spell component, spell class, and sample spells * Update combat gui to test spells component PoC * Address comments commit d7de065 Author: Ada Vu <vu.hanh.ada@gmail.com> Date: Thu Nov 14 14:09:08 2024 -0800 Combat Manager as Autoload (singleton) added groups(or tags) to enemies as "enemy" get all enemies in a scene using group switch from overworld to combat scene commit 1429f9d Merge: d233d4d d7de065 Author: zalsaigh <60819371+zalsaigh@users.noreply.github.com> Date: Sun Nov 17 13:36:04 2024 -0500 Merge pull request #8 from zalsaigh/start-combat Start combat + Combat Manager as Autoload (singleton) commit d233d4d Author: Michael Le <43327291+LeMichael88@users.noreply.github.com> Date: Sat Nov 16 13:44:59 2024 -0500 Implement Spell Component (#2) * Files that godot automatically generated or edited * Implement spell component, spell class, and sample spells * Update combat gui to test spells component PoC * Address comments commit d7de065 Author: Ada Vu <vu.hanh.ada@gmail.com> Date: Thu Nov 14 14:09:08 2024 -0800 Combat Manager as Autoload (singleton) added groups(or tags) to enemies as "enemy" get all enemies in a scene using group switch from overworld to combat scene commit 2e5121a Merge: 38f411e ed1b4b7 Author: Zaid Alsaigh <zalsaigh@uwaterloo.ca> Date: Wed Oct 16 22:14:11 2024 -0400 Merge branch 'main' into feature/attack-component
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This is not being merged because we're holding off on a Defend option in general |
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