Releases: z64tools/io_export_so2
Releases · z64tools/io_export_so2
1.1.5 - Group tag
1.1.4 - Pivot tag, polytype property, collision fix
- #Pivot tag will be replaced on export with the coordinates of the object's origin. So far it only affects billboards in latest SO, it will have more uses in the future.
- Added #Polytype property, this is used to link a collision material to Collision tab in SO (main purpose being the new Polytype Swap)
- Fixed an issue where Mass Initialize would sometimes fail to import fast64 collision
1.1.3 - Quick export, collision import, bug fixes
- Added quick exporting with one click in the viewport menu
- Added collision checkboxes for Block Epona, Priority, Wall Damage
- IA4 texture type support
- Mass Initialize can now convert Fast64 collision materials
- Added unknown collision flags for modding purposes
- Fixed an issue where converting from Fast64 would assign multitextures to faces that werent supposed to have one
- Fixed small void and conveyor direction not exporting
1.1.2 - Initialize all mats in the scene to SO, convert from Fast64 and more
- Added a few missing tags in the form of checkboxes, only Alpha Mask is rendered inside Blender
- Initializing a material that was a Fast64 material before will transfer some data to SO and remove all Fast64 related data
- Added a Mass Initialize button in viewport sidemenu, this inits all materials as SO materials (the feature mentioned above also applies)
- Added dropdowns to choose the texture format of each texture
- Clamp and mirror are now texture tags instead of group tags
1.1.1 - Blender 4.1+ support
- Fixed a bug where export didnt worked in blender version 4.1+
1.1.0 - Bug Fix
- Fixed a bug where Camera setting in collision didn't worked correctly
1.0.9 - Export options QoL
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Turned the randomized group name into an option that is disabled by default, this lets users change group settings in SO and reloading without losing their settings
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Group materials setting is enabled by default
1.0.8 - Blender 4.0 support
(Compatibility with previous versions is maintained)
1.0.7 - Material groups fix
Material groups option is back, and fixed a common error when its enabled.
If a material has the same name as an existing texture, or it contains its name, it will be applied as texel0 automatically. It also takes care of io_import materials that starts with mtl_.