Releases: z64dev/io_export_objex_2.5
Releases · z64dev/io_export_objex_2.5
2.6.5 - Fix multiassigned vertex
2.6.4 - Better fold/unfold, flipbook import, bug fixes
- Now creates a config.toml on export if it doesnt exists, you still need to configure it via notepad
- Mass Initialize can now convert fast64 flipbooks to objex format
- Simplified fold/unfold tab, now you just need to add a pose and click switch. It also locks the armature into rest pose while unfolded.
- Fixed an issue where Mass Initialize would sometimes fail to import fast64 collision
- Improved names and descriptions of f3dzex2 tab
2.6.3 - Quick export, bug fixes
- Added quick exporting with one click in the viewport menu
- Mass Initialize can now convert Fast64 collision materials
- Mass Initialize now sets the Deform checkbox of all bones to true
- Fixed an issue where converting from Fast64 would assign multitextures to faces that werent supposed to have one
2.6.2 - Folding menu brought back, bug fixes
- Added back the folding menu from objex2.0, useful to edit Link or any other model in the current animation pose by creating pose and switching between fold/unfold
- Fixed an issue regarding importing models from fast64
- Fixed an issue where segment offsets could only end in 000000
2.6.1 - Link anims, bug fix
- Exported Link anim bins will have the frame count at the beginning of the filename, this is to have their name ready for the new link anims feature of SO
- Fixed an issue when converting materials from Fast64
2.6.0 - Mass initialize button, Fast64 conversion
- Initializing a material that was a Fast64 material before will transfer as much data as possible to Objex2 and remove all Fast64 related data
- Added a Mass Initialize button in viewport sidemenu, this inits all materials as Objex2 materials (the feature mentioned above also applies)
- Fixed an issue where everything was rendered black&white if it was used above Blender 3.0 version
Note: it still crashes if used above 3.4, so stay at 3.3 LTS or 3.4 for now