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Releases: z64dev/io_export_objex_2.5

2.6.5 - Fix multiassigned vertex

11 Feb 14:50

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  • Added a button to automatically fix the vertex assigned to various groups of the selected model by only keeping those with the highest weight

2.6.4 - Better fold/unfold, flipbook import, bug fixes

13 Nov 02:14

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  • Now creates a config.toml on export if it doesnt exists, you still need to configure it via notepad
  • Mass Initialize can now convert fast64 flipbooks to objex format
  • Simplified fold/unfold tab, now you just need to add a pose and click switch. It also locks the armature into rest pose while unfolded.
  • Fixed an issue where Mass Initialize would sometimes fail to import fast64 collision
  • Improved names and descriptions of f3dzex2 tab

2.6.3 - Quick export, bug fixes

23 Sep 01:33

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  • Added quick exporting with one click in the viewport menu
  • Mass Initialize can now convert Fast64 collision materials
  • Mass Initialize now sets the Deform checkbox of all bones to true
  • Fixed an issue where converting from Fast64 would assign multitextures to faces that werent supposed to have one

2.6.2 - Folding menu brought back, bug fixes

11 Sep 18:01

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  • Added back the folding menu from objex2.0, useful to edit Link or any other model in the current animation pose by creating pose and switching between fold/unfold
  • Fixed an issue regarding importing models from fast64
  • Fixed an issue where segment offsets could only end in 000000

2.6.1 - Link anims, bug fix

01 Mar 02:21

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  • Exported Link anim bins will have the frame count at the beginning of the filename, this is to have their name ready for the new link anims feature of SO
  • Fixed an issue when converting materials from Fast64

2.6.0 - Mass initialize button, Fast64 conversion

22 Dec 20:50

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  • Initializing a material that was a Fast64 material before will transfer as much data as possible to Objex2 and remove all Fast64 related data
  • Added a Mass Initialize button in viewport sidemenu, this inits all materials as Objex2 materials (the feature mentioned above also applies)
  • Fixed an issue where everything was rendered black&white if it was used above Blender 3.0 version
    Note: it still crashes if used above 3.4, so stay at 3.3 LTS or 3.4 for now