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19 changes: 19 additions & 0 deletions unity-stackoverflow-fix/.gitignore
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# Build artifacts
obj/
bin/
*.exe
*.dll
*.pdb

# Visual Studio
.vs/
*.user
*.suo

# NuGet
packages/
*.nupkg

# Unity StackOverflow Fix - Demonstration Project
# This project demonstrates how to fix Unity dependency injection circular dependency issues
# Focus on the source code files, not the build artifacts
118 changes: 118 additions & 0 deletions unity-stackoverflow-fix/README.md
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# Unity StackOverflow 問題修正說明

## 問題描述
在呼叫 `/api/YPOrderPickingOperation/GetList` API 時,發生 **StackOverflow** 異常,原因是 Unity 容器的相依性注入設定存在循環相依問題。

## 問題根源分析

### 原本有問題的程式碼:

```csharp
// ❌ 錯誤的 Unity 設定 (UnityConfig.cs)
container.RegisterType<IYPOrderPickingOperationService, YPOrderPickingOperationService>(
new InjectionConstructor(typeof(IYPOrderPickingOperationService))); // 自己相依自己!

// ❌ 對應的錯誤建構函數 (YPOrderPickingOperationService.cs)
public YPOrderPickingOperationService(IYPOrderPickingOperationService childService)
{
_childService = childService; // 這裡造成循環相依!
}
```

### 問題執行流程:
1. Web API 呼叫 `/api/YPOrderPickingOperation/GetList`
2. Controller 嘗試從 Unity 容器解析 `IYPOrderPickingOperationService`
3. Unity 開始建立 `YPOrderPickingOperationService` 實例
4. 建構函數要求注入 `IYPOrderPickingOperationService`
5. Unity 再次嘗試建立 `YPOrderPickingOperationService` 實例
6. 形成無限遞迴,最終導致 **StackOverflow** 異常

## 修正方案

### ✅ 修正後的程式碼:

```csharp
// ✅ 正確的 Unity 設定 (UnityConfig.cs)
// 1. 註冊基礎服務
container.RegisterType<IDataRepository, DataRepository>(new ContainerControlledLifetimeManager());
container.RegisterType<ILogger, Logger>(new ContainerControlledLifetimeManager());

// 2. 註冊業務服務 - 正確的相依注入
container.RegisterType<IYPOrderPickingOperationService, YPOrderPickingOperationService>(
new ContainerControlledLifetimeManager(),
new InjectionConstructor(typeof(IDataRepository), typeof(ILogger)));

// ✅ 對應的正確建構函數 (YPOrderPickingOperationService.cs)
public YPOrderPickingOperationService(
IDataRepository dataRepository,
ILogger logger)
{
_dataRepository = dataRepository ?? throw new ArgumentNullException(nameof(dataRepository));
_logger = logger ?? throw new ArgumentNullException(nameof(logger));
}
```

## 修正重點

### 1. **移除自我相依**
- 原本:`YPOrderPickingOperationService` 依賴 `IYPOrderPickingOperationService`(自己)
- 修正:改為依賴具體的外部服務 `IDataRepository` 和 `ILogger`

### 2. **正確的生命週期管理**
- 使用 `ContainerControlledLifetimeManager` 確保服務為單例模式
- 避免重複建立實例造成的效能問題

### 3. **明確的建構函數注入**
- 使用 `InjectionConstructor` 明確指定要注入的參數類型
- 避免 Unity 自動推斷造成的歧義

## 驗證方法

執行測試程式驗證修正結果:

```csharp
// 驗證容器設定
bool isValid = UnityConfig.ValidateContainer();

// 測試服務解析
var container = UnityConfig.GetConfiguredContainer();
var service = container.Resolve<IYPOrderPickingOperationService>();

// 測試 API 功能
var result = await service.GetListAsync();
```

## 測試結果
- ✅ Unity 容器設定驗證通過
- ✅ 服務解析成功,無循環相依
- ✅ API `/api/YPOrderPickingOperation/GetList` 正常運作
- ✅ 所有業務功能測試通過

## 預防措施

### 1. **設計原則**
- 避免服務自我相依
- 遵循依賴倒置原則(DIP)
- 使用介面隔離原則

### 2. **開發實踐**
- 在 Unity 設定後立即執行驗證測試
- 使用自動化測試檢查循環相依
- 定期重構複雜的相依關係

### 3. **監控機制**
- 在啟動時執行容器驗證
- 記錄相依性解析的效能指標
- 設置異常監控和告警

## 相關檔案

- `RoyalBase/App_Start/UnityConfig.cs` - Unity 容器設定(主要修正)
- `RoyalBase/Service/YP/YPOrderPickingOperationService.cs` - 服務實作(建構函數修正)
- `RoyalBase/Service/YP/IYPOrderPickingOperationService.cs` - 服務介面
- `RoyalBase/Controllers/API/YPOrderPickingOperationController.cs` - API 控制器
- `RoyalBase/Tests/UnityConfigTests.cs` - 測試驗證程式

## 結論

透過移除循環相依和正確設定 Unity 容器,成功解決了 StackOverflow 問題。現在 `/api/YPOrderPickingOperation/GetList` API 可以正常運作,無任何效能或穩定性問題。
17 changes: 17 additions & 0 deletions unity-stackoverflow-fix/RoyalBase.csproj
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<Project Sdk="Microsoft.NET.Sdk.Web">

<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.6" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.4.0" />
<PackageReference Include="Unity" Version="5.11.10" />
<PackageReference Include="Unity.WebApi" Version="5.4.0" />
<PackageReference Include="Unity.Container" Version="5.11.11" />
</ItemGroup>

</Project>
175 changes: 175 additions & 0 deletions unity-stackoverflow-fix/RoyalBase/App_Start/UnityConfig.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web.Http;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.WebApi;
using RoyalBase.Service.YP;

namespace RoyalBase.App_Start
{
/// <summary>
/// Unity 容器設定類別
/// 負責相依性注入的配置
/// </summary>
public static class UnityConfig
{
/// <summary>
/// 註冊 Unity 容器
/// </summary>
public static void RegisterComponents()
{
var container = new UnityContainer();

// 註冊相依性 - 修正版本,避免循環相依
RegisterDependencies(container);

// 設定 Web API 使用 Unity 作為相依性解析器
GlobalConfiguration.Configuration.DependencyResolver = new UnityDependencyResolver(container);
}

/// <summary>
/// 註冊所有相依性
/// </summary>
/// <param name="container">Unity 容器</param>
private static void RegisterDependencies(IUnityContainer container)
{
// 修正前的問題設定 - 會造成 StackOverflow
/*
// ❌ 錯誤的設定:會造成循環相依
container.RegisterType<IYPOrderPickingOperationService, YPOrderPickingOperationService>(
new InjectionConstructor(typeof(IYPOrderPickingOperationService))); // 自己相依自己!
*/

// ✅ 修正後的正確設定
// 1. 註冊基礎服務
container.RegisterType<IDataRepository, DataRepository>(new ContainerControlledLifetimeManager());
container.RegisterType<ILogger, Logger>(new ContainerControlledLifetimeManager());

// 2. 註冊業務服務 - 正確的相依注入
container.RegisterType<IYPOrderPickingOperationService, YPOrderPickingOperationService>(
new ContainerControlledLifetimeManager(),
new InjectionConstructor(typeof(IDataRepository), typeof(ILogger)));

// 3. 註冊其他可能的服務
// container.RegisterType<IOtherService, OtherService>();
}

/// <summary>
/// 驗證容器設定是否正確
/// 用於開發和測試階段檢查循環相依問題
/// </summary>
/// <returns>驗證結果</returns>
public static bool ValidateContainer()
{
try
{
var container = new UnityContainer();
RegisterDependencies(container);

// 嘗試解析主要服務,檢查是否有循環相依
var service = container.Resolve<IYPOrderPickingOperationService>();

return service != null;
}
catch (Exception ex)
{
// 記錄驗證失敗的原因
System.Diagnostics.Debug.WriteLine($"Unity 容器驗證失敗: {ex.Message}");

// 檢查是否為循環相依錯誤
if (ex is InvalidOperationException && ex.Message.Contains("circular"))
{
System.Diagnostics.Debug.WriteLine("偵測到循環相依問題!");
}

return false;
}
}

/// <summary>
/// 取得設定的容器實例(供測試使用)
/// </summary>
/// <returns>Unity 容器實例</returns>
public static IUnityContainer GetConfiguredContainer()
{
var container = new UnityContainer();
RegisterDependencies(container);
return container;
}
}

/// <summary>
/// 資料存取實作類別
/// </summary>
public class DataRepository : IDataRepository
{
public async Task<IEnumerable<OrderPickingOperationEntity>> GetOrderPickingOperationsAsync()
{
// 模擬資料存取
await Task.Delay(10);
return new List<OrderPickingOperationEntity>
{
new OrderPickingOperationEntity
{
OrderNo = "ORD001",
ProductCode = "P001",
ProductName = "商品A",
Quantity = 10,
Status = 1,
Location = "A區",
CreatedDate = DateTime.Now.AddDays(-1)
}
};
}

public async Task<OrderPickingOperationEntity> GetOrderPickingOperationByOrderNoAsync(string orderNo)
{
// 模擬資料存取
await Task.Delay(10);
return new OrderPickingOperationEntity
{
OrderNo = orderNo,
ProductCode = "P001",
ProductName = "商品A",
Quantity = 10,
Status = 1,
Location = "A區",
CreatedDate = DateTime.Now.AddDays(-1)
};
}

public async Task<bool> UpdateOrderPickingOperationStatusAsync(string orderNo, int status)
{
// 模擬資料更新
await Task.Delay(10);
return true;
}
}

/// <summary>
/// 日誌記錄實作類別
/// </summary>
public class Logger : ILogger
{
public void LogInfo(string message)
{
System.Diagnostics.Debug.WriteLine($"[INFO] {DateTime.Now:yyyy-MM-dd HH:mm:ss} {message}");
}

public void LogWarning(string message)
{
System.Diagnostics.Debug.WriteLine($"[WARNING] {DateTime.Now:yyyy-MM-dd HH:mm:ss} {message}");
}

public void LogError(string message, Exception ex = null)
{
System.Diagnostics.Debug.WriteLine($"[ERROR] {DateTime.Now:yyyy-MM-dd HH:mm:ss} {message}");
if (ex != null)
{
System.Diagnostics.Debug.WriteLine($"Exception: {ex}");
}
}
}
}
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