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@kjyoun kjyoun commented Feb 10, 2026

This change replaces the manual Thread and JobQueue management in
PlayerWorker with JobThread. This simplifies the destruction sequence
and task scheduling within the player worker, improving code clarity
and robustness.

Bug: 468356861

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🤖 Gemini Suggested Commit Message


starboard: Refactor PlayerWorker to use JobThread

This change replaces the manual Thread and JobQueue management in
PlayerWorker with JobThread. This simplifies the destruction sequence
and task scheduling within the player worker, improving code clarity
and robustness.

Bug: 468356861

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This change replaces the manual Thread and JobQueue management in
PlayerWorker with JobThread, simplifying the destruction sequence
and task scheduling.

Bug: 468356861
@kjyoun kjyoun force-pushed the use-job-thread-on-player-worker branch from 5471e66 to 852c95f Compare February 10, 2026 05:46
@kjyoun kjyoun requested a review from rakuco February 10, 2026 05:46
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kjyoun commented Feb 10, 2026

/gemini review

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Code Review

This pull request refactors PlayerWorker to use JobThread, which significantly simplifies thread management and the class's destruction sequence. The changes are well-executed, removing manual thread and job queue handling in favor of the JobThread abstraction. This also allowed for making many member variables const, improving the class's immutability and making it easier to reason about. The replacement of SB_DCHECK with SB_CHECK for thread-safety assertions is a good improvement for correctness. I have a few suggestions to further improve maintainability by using lambdas instead of std::bind, in line with modern C++ best practices and the Chromium style guide.

@kjyoun kjyoun marked this pull request as ready for review February 10, 2026 06:02
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Code Review

This pull request is a great improvement, refactoring PlayerWorker to use JobThread for thread and task management. This significantly simplifies the implementation, especially in the constructor and destructor, by removing manual thread synchronization logic. The increased use of const for member variables enhances robustness and code clarity. The switch from std::bind to lambdas for scheduling tasks is a welcome modernization. I have one suggestion to replace the remaining std::bind calls with lambdas for consistency.

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lgtm with a few suggestions. Thanks for picking this up!

@kjyoun kjyoun requested a review from andrewsavage1 February 11, 2026 16:34
@kjyoun kjyoun merged commit 1612375 into youtube:main Feb 11, 2026
1064 of 1070 checks passed
@kjyoun kjyoun deleted the use-job-thread-on-player-worker branch February 11, 2026 20:58
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3 participants