A library for tracing images to SVG
npm install cv-trace
# or
pnpm add cv-traceimport { readFileSync, writeFileSync } from "fs";
import { binaryPreprocess, potrace, svgoOptimize } from "cv-trace";
import type { BinaryOptions } from "cv-trace";
// 1. Binary preprocessing
const layerData = await binaryPreprocess(imageBuffer, {
threshold: [128, 255],
color: "#000000",
} as BinaryOptions);
// 2. Vectorize with potrace
const result = await potrace(layerData);
// 3. Optimize SVG (optional)
result.svg = await svgoOptimize(result.svg);
writeFileSync("./output.svg", result.svg);
writeFileSync("./preview.png", result.preprocessedImage);import { readFileSync, writeFileSync } from "fs";
import { quantizePreprocess, potrace, svgoOptimize } from "cv-trace";
import type { QuantizeOptions } from "cv-trace";
const imageBuffer = readFileSync("./test1.jpg");
// 1. Color quantization preprocessing
const layerData = await quantizePreprocess(imageBuffer, {
colorCount: 16,
minPercent: 0,
stack: true,
} as QuantizeOptions);
// 2. Vectorize with potrace
const result = await potrace(layerData);
// 3. Optimize SVG (optional)
result.svg = await svgoOptimize(result.svg);
writeFileSync("./output1.svg", result.svg);
writeFileSync("./preview1.png", result.preprocessedImage);CommonJS :
const { binaryPreprocess, potrace, optimizeSvg } = require("cv-trace");
| Original Image | Vector Result |
|---|---|
![]() |
|
![]() |
export type Layer = {
id: string;
zIndex: number;
color: string;
imageBuffer: Buffer;
}
export type OriginalMetadata = {
width: number;
height: number;
format?: string;
}
export type LayerData = {
layers: Layer[];
preprocessedImage: Buffer;
originalMetadata: OriginalMetadata;
}
export type VectorizeResult = {
svg: string;
preprocessedImage: Buffer;
originalMetadata: OriginalMetadata;
}(Image Buffer) --preprocess--> (LayerData) --trace--> (VectorizeResult) -- optimizer--> (VectorizeResult)
flowchart LR
A[Image Buffer] --> B{Preprocess}
B --> C[LayerData]
C --> D{Trace}
D --> E[VectorizeResult]
E --> F{Optimizer}
F --> G[Optimized SVG]
B -.-> H[Preview Image]
Use Preprocessor to convert Image Buffer to LayerData ( with preprocessedImage for Preview )
Convert the original image to layers of black and white binary image masks (Buffer), and carry layer and color information (although non-binary images are also supported, it is recommended to convert to binary images, because this provides better control)
Plan to support more Preprocessor in the future. And quantization according to color will be preferred (Actually, color quantization has been implemented, but we are thinking about how to make the code more elegant)
Currently uses potrace to convert LayerData to a hierarchical SVG image
Plan to support more tracers in the future
Plan to use svgo to optimize svg string
Potrace is GPL LICENSE

