A proof of concept project that shows how an in-game security camera system could be built.
- Assign
RenderTextureto aCamera(SecurityCamera.cs) - Pipe the
RenderTextureof theCamerainto the MainTex of a Shader (SecurityScreen.cs)
- Render the
RenderTexturewith a custom shader that imitates a CRT screen (shader_monitor) - Add REC text to the Camera which will be drawn onto the
RenderTexture
