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Pac-Man

Pac-Man game in MIPS assembly language Open Mars and click tools, choose bitmap display and

Bitmap display settings:

Unit Width in pixels: 8

Unit Heigh in Pixels: 8

Display Width in Pixels: 512

Display Height in Pixels: 256

Base address for display 0x10010000 (static data)

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Pac-Man game in MIPS assembly language

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