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Events
winjer edited this page Sep 13, 2010
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The following events are supported within the Squeal system:
Fired when a player connects, disconnects or changes it’s playing state. The event object used is squeal.net.slimproto.StateChanged:
class StateChanged(object):
implements(IPlayerStateChange)
class State:
DISCONNECTED = 0
ESTABLISHED = 1
STOPPED = 2
PAUSED = 3
PLAYING = 4
UNDERRUN = 5 # end of playback, not an error
READY = 6
def __init__(self, player, state):
self.player = player
self.state = state