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Design pattern - describes typical solution for a common problem in software design.

Unlike ready-made functions or libraries you can't just copy pattern and paste it to the program. Pattern is not a specific code, but a general concept, which will still need to be adjusted to the needs of your program.

There are three types of design patterns:

  • Creational - worried about flexible creation of objects without introducing unnecessary dependencies into the program.
  • Structural - show different ways to build relations between objects
  • Behavioral - cary about effective communication between objects

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