Experiment with using the async compute queue#276
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Reading the Unity documentation, we don't need to check if async compute queues are supported because: However, apparently: This may be out of date, but we will need to do some more investigation, if this is true the benefits of async compute queues are likely to be limited. |
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Yes, so it turns out that the Unity documentation is out of date, reading this here: DX12 support is still classed as experimental in Unity 2019.1, cannot find information on it becoming stable in a given Unity release yet. |
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Found https://docs.google.com/document/d/1lMk6myULfwnMlxgb_V1FHA8zpQd_NIqe9ItbQRBw6GA/mobilebasic |
This branch and PR are for allowing people to expriment with moving compute tasks to the async compute queue. We will need to properly profile the branch to analyze what the performance gains are (if any). If all goes well these things will eventually be merged into master.