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tenko08 wants to merge 29 commits intomasterfrom
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tenko08 wants to merge 29 commits intomasterfrom
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@tenko08 tenko08 commented Feb 26, 2023

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tenko08 and others added 29 commits February 25, 2023 23:44
dash no longer throws you into ground, added one dash which refreshes on touch on ground, removed double dash bug
Added player, platform and particle classes (particle is likely bad)
many corner cases fixed, including:
holding a then d will keep player facing left, and vice versa
holding a, then w/s, then d will keep player facing left, and vice versa
holding w and s will ensure horizontal dash
added dash trails (dash shadows) + fixed collisions
dash trails no longer disappear when second dash is procced
in the middle of reworking hitboxes
boundaries mostly fixed for now, but corner clipping is very easy
minor adjustments to dashing
can no longer corner clip: rather, you get pushed to the top or bottom
added empty file sword + shit sword sprite
so sad :(
to run: type "mingw32-make" in terminal, find the .exe in the left, open in file explorer (Shift+Alt+R), run the .exe
included acceleration for x so turn around time is not 0, made stopping jump midair less sudden
to fix:
can't jump on platform
sometimes clipping through bottom when dashing
always clipping through top when platform starts moving up
look for bugs please (this is ridiculous)
old platform files are now .txt
remaining bug:
corners are still weird - sometimes dashing through corners will clip you onto the top
walking off a downwards moving platform will trigger a sideways collision, collision resolving sideways by halting momentum, which happens because the player has downwards speed, and the frame they leave the platform they clip into it, causing a sideways collision
should rework player.speed_x such that speed is dependent on previous speed, rather than being completely replaced every frame
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3 participants