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dash no longer throws you into ground, added one dash which refreshes on touch on ground, removed double dash bug
Added player, platform and particle classes (particle is likely bad)
many corner cases fixed, including: holding a then d will keep player facing left, and vice versa holding a, then w/s, then d will keep player facing left, and vice versa holding w and s will ensure horizontal dash
added dash trails (dash shadows) + fixed collisions
dash trails no longer disappear when second dash is procced
in the middle of reworking hitboxes
boundaries mostly fixed for now, but corner clipping is very easy
minor adjustments to dashing
can no longer corner clip: rather, you get pushed to the top or bottom added empty file sword + shit sword sprite
so sad :(
to run: type "mingw32-make" in terminal, find the .exe in the left, open in file explorer (Shift+Alt+R), run the .exe
included acceleration for x so turn around time is not 0, made stopping jump midair less sudden
to fix: can't jump on platform sometimes clipping through bottom when dashing always clipping through top when platform starts moving up
look for bugs please (this is ridiculous)
old platform files are now .txt
remaining bug: corners are still weird - sometimes dashing through corners will clip you onto the top walking off a downwards moving platform will trigger a sideways collision, collision resolving sideways by halting momentum, which happens because the player has downwards speed, and the frame they leave the platform they clip into it, causing a sideways collision
should rework player.speed_x such that speed is dependent on previous speed, rather than being completely replaced every frame
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