Partial restructuring of entity list #3
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I don't have your ImGui reference on my machine so I can't test this. You should test it before merging
If wanted, this is the first step towards OOP in the project. EntityList is used with dependency injection in the DllMain so the functions can access it locally without the need for static. Also made the entity list itself a concurrent bag so you don't have to use your own solutions to concurrency problems.
If you want to continue simplifying, the next steps can involve separating the render thread to its own class