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Charcoal mod for minetest
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vlkolak/charcoal
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Charcoal ==================== Adds renewable coal : charcoal. Version: 0.2.1 License: WTFPL Dependencies: default mod (found in minetest_game) Report bugs or request help here: https://github.com/vlkolak/charcoal Installation ------------ Unzip the archive, rename the folder to to modfoldername and place it in minetest/mods/minetest/ ( GNU/Linux: If you use a system-wide installation place it in ~/.minetest/mods/minetest/. ) ( If you only want this to be used in a single world, place the folder in worldmods/ in your worlddirectory. ) For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods Settings -------- In settings.txt per default and charcoal_settings.txt in any world. charcoal.separate_node allow to use charcoal as a separate node from coal, enabling it as an item (charcoal lump), its recipes (charcoal bloc, torches, tnt's gunpowder), and charcoal as a fuel, with the same properties as coal. It also enables using charcoal to make some black dye - the default recipe already uses group:coal, which is good. If charcoal.separate_node = false, then charcoal IS coal, and you won't see any difference, except for the ability to char group:wood and group:tree - which should be any tree and wood - in your furnace, to gain some lumps. charcoal.cooking_time is charcoal cooking time in seconds. charcoal.lump_per_tree is how many lumps you get per tree - below 4, the wood planks to charcoal recipe is disabled. Recipes ------- Cook wood and tree in furnace to get charcoal lump. Everything else IS coal's recipes, but with charcoal. Authors of media files ---------------------- This mod uses default textures and sounds. Credits for those files go to the authors cited in minetest_game/default/README.txt : Zeg9 for default_coal_block.png, Gambit for default_coal.png, and Mito551 for the bloc sound(s).
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Charcoal mod for minetest
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