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Created ToonShader in the rendering folder, to use, simply create a material and select that shader.

Many files have changes, but the majority of the files are due to changing the game to use the Universal Render Pipeline.

IF CHIME SHOULD NOT USE URP, OR IS USING HDRP DO NOT ACCEPT THESE CHANGES

Created ToonShader in the rendering folder, to use, simply create a material and select that shader.

Many files have changes, but the majority of the files are due to changing the game to use the Universal Render Pipeline.

IF CHIME SHOULD NOT USE URP, OR IS USING HDRP DO NOT ACCEPT THESE CHANGES
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