Robot Assembly Line R-Mode Spark Interrupt #2632
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The left falling spark drops every 160 frames - there is sure to be one within the shinecharge window. There is a 1 in 8 chance of skipping any given "spark" window - which will require the shinecharge be retried - or stored using a spikesuit.
(Technical note: normally the spark has a random X velocity, less than 1 pixel left or right. However, the random velocity table is one entry too short on the right side, so there is a 1 in 8 chance of having an X velocity of DBBD.301A - a very large left X velocity that will surely throw it off-screen. To the player, this just appears as a "missed" cycle.)