Merged
Conversation
Contributor
|
Also fixed in #351, feel free to check it out if you would prefer a smoother build process on Linux. It does away with the configuration madness. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Micro-fix to get the project to build under linux — without it, Environment class is not found.
Tested with dotnet 9.0
Instructions for building on non-windows platforms would be nice, especially since this uses unconventional
dotnet build -C Release-linuxsyntax instead ofdotnet build -C Release --os linuxand manual fetching of liboo2corelinux64.so.9 is required (from privately-accessible git repo of Unreal Engine)