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refactor exports debugging to allow DAP to call single click deploy and debug for all platforms and devices #7
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Fix editor auto display scale on Windows
Fix NaN populating ParticleProcessMaterial Transform
Open translation CSV in the text editor instead of printing errors.
…-resolve-barrier-fix Insert barriers between subpasses when using enhanced barriers on D3D12.
Fix color picker shape minimum size
Improve tile source tooltips
…or-easing-property-bugs Fix various editor easing property issues
Increase stack size for all secondary threads on Apple platforms
…_docs_typo_fix Fix typo in ResourceImporterImageFont docs
Regression from godotengine#111183 Closes godotengine#112121
…ult in all neighbors updating correctly
…nsafe-dict LSP: Fix remaining unsafe dict access
`ClassDB`: Use `AHashMap` for `property_setget` and `constant/signal_map`
Core: Support `INF`/`NAN` in JSON from/to native
2D: Fix incorrect 2D rendering
Update documentation pages when switching themes
Allow fixing indirect missing dependencies manually
Initialize input device if null before starting audio input to prevent crashes when input_unit is not yet initialized.
This reverts commit 0d46d42.
…proved-fallback Improve rendering driver fallback on Windows.
…llptr Jolt: Add null checks to `jolt_free` and `jolt_aligned_free`
[RTL] Fix meta hover signals not emitted.
…e-unused-method Remove undefined method Skeleton3D::remove_bone
Fix CoreAudio driver crash when starting input with uninitialized device
…ools-bump Update Android build tools to version 35.0.1
[Window] Add unfiltered input handler signal for custom decorations.
Update FreeType to 2.14.1
Open source code errors in external editor
[TextServer] Fix `FontPriorityList` returning duplicate fonts.
Update missing info from FreeType 2.14.1
Add custom `StyleBox` to `TreeItem`
…bsection-color Modern style: Fix `prop_subsection_stylebox` color not scaling with luminance
Revert "Add warning when node name is invalid"
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…nd debug for all platforms and devices
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