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Releases: uzh-bf/klicker-uzh

Release v3.3

24 Aug 09:59

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We are excited to share that KlickerUZH v3.3 has just been released and is packed with new features and improvements that speed up the user experience. The most significant modifications when compared to KlickerUZH v3.2 are the following:

  • Temporary Accounts in Gamified Live Quizzes: As part of our effort to make gamification more easily accessible, live quizzes can now be gamified not only as part of gamified courses but also when assigned to non-gamified courses or used as standalone activities. When joining a live quiz, students can use their KlickerUZH account to log in, participate anonymously, or define a temporary pseudonym and avatar — appearing on the leaderboard without a sign-up procedure.
  • Answer Collections (Resources): As part of the newly introduced Selection and Case Study question types (see below), we added answer collections as reusable sets of answer options. Together with new sharing functionalities, KlickerUZH now offers more ways for centralized content management and shared resources between users.
  • New Selection Question Type: In collaboration with the medical faculty at the University of Zurich (MeF), a new selection question type was introduced, where students select a number of correct answer options from a provided answer collection. Corresponding extensions of the evaluation view allow for discussion of the most- and least-selected options, optionally as a stepping stone for follow-up case study questions. Selection questions support automated grading in gamified live quizzes or asynchronous activities whenever a sample solution is defined.
  • New Case Study Question Type: In collaboration with MeF, a more complex case study question type was developed to facilitate in-depth interactive analyses of real-world cases. After defining the cases to discuss, students evaluate a set of given items with respect to predefined criteria (numerical or Likert scale) in the case context. Corresponding evaluation views aggregate students’ assessments in different ways, facilitating an in-depth discussion of thought processes. Case studies support automated grading whenever a corresponding sample solution is defined.
  • Activity Templates: To facilitate the institutional rollout of KlickerUZH for lecturers not yet familiar with the tool, and to offer standardized frameworks for creating activities and their elements, we introduced activity templates. In combination with our sharing functionalities and the self-service catalog (see below), creating activities can be reduced to simply filling content into a provided form structure. In the main instance of KlickerUZH, activity templates are currently in private beta (behind a private preview user flag) and are expected to become publicly available in one of our upcoming releases.
  • Sharing Functionalities: Addressing one of our most frequent feature requests and to facilitate a faculty-wide rollout of KlickerUZH with partially centralized content management, we introduced extensive sharing functionalities across the app in collaboration with MeF. While they remain in private beta (behind a private preview user flag), we expect them to become available to all users of KlickerUZH in one of our next releases.
    • All objects in KlickerUZH (answer collections/resources, elements, activities, and courses) can now be shared directly between users. Depending on the granted permission level, actions and reusability may be restricted, allowing for granular permission structures.
    • Supporting the rollout of KlickerUZH at a new faculty or institution, activity templates and other resources can now be added to (optionally restricted) self-service catalog collections. From there, users can request access to an object, use activity templates to create their own elements and activities, or import other shared resources to their accounts.
    • To share access to an object or a catalog collection with multiple users at once, we introduced user groups.
    • Supporting collaboration on shared objects, we introduced a simple commenting functionality with an integrated changelog on all shareable objects. While this functionality is still being extended, it can already be used by all users of the main KlickerUZH instance.
  • Usability and Performance Improvements: In an ongoing effort to improve the usability and performance of KlickerUZH, we introduced a significant number of improvements across the entire application (not exhaustive):
    • New element list with server-side filtering and searching, including support for pagination, improved search, and additional filters for significantly shorter loading times.
    • New activity list containing all activities created by a user in KlickerUZH. With extensive server-based filtering, searching, sorting, and pagination, users can quickly access all created activities with minimal loading times. A new and extended activity details view provides a preview of all contained elements, alongside an overview of all essential activity details and gamification components.
    • New batch operations on the element and activity lists to modify multiple items at once.
    • Our PowerPoint integration has been rewritten in pure TypeScript, enhancing performance, reliability, and stability through removal of the additional React layer.
    • The supported functionalities for element updates have been significantly extended.
    • and many more …
  • Documentation Updates: As part of an ongoing effort to provide a well-structured and up-to-date user documentation, we have extended our docs even further and recreated a large number of our videos to properly display the current interfaces. While the improvements are still ongoing, all publicly released features are documented therein.

For more information on these updates and an outlook on upcoming developments, please check out our extended release notes on the KlickerUZH community platform: https://community.klicker.uzh.ch/t/klickeruzh-v3-3-release-information/439

Release v3.2

13 Nov 08:26

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KlickerUZH v3.2 is packed with new features and extends the platform with numerous improvements of our most-used features and requested functionalities. The most significant modifications when compared to KlickerUZH v3.1 are the following:

  • Element Stacks on Asynchronous Activities: Similar to the use of "blocks" in live quizzes, questions can now be grouped into "stacks" on all asynchronous activities. This will allow users to group similar questions together and even create simple case studies with the title and description, which can be specified on the element stack.
  • Randomized Group Assignment: While KlickerUZH has offered the possibility to form student groups in gamified courses for a long time already, KlickerUZH v3.2 extends this functionality to include asynchronous and synchronous randomized group creation and offers a group chat for communication within the app.
  • Asynchronous Activity Evaluation: To get insights into the student submissions to practice quizzes and microlearnings, v3.2 offers evaluation screens for these activities akin to the one already offered for live quizzes. For more information on upcoming developments on the evaluation of activities, check out the section on learning analytics in our community post
  • LTI Integration: With this release, KlickerUZH now supports a secure integration through LTI 1.3. KlickerUZH can be seamlessly integrated into most LMS (e.g., OpenOLAT or Moodle) through this standard.
  • Activity and Course Management: A significantly improved and updated course and activity overview now offer often requested features for activity management and other enhancements.
  • Extended Documentation: Offering more detailed explanations of the functionalities provided by KlickerUZH, our improved documentation covers new functionalities, while the existing documentation has been updated with new and modified explanatory videos.

For more information on these updates and an outlook on upcoming developments, please check out our extended release notes on the KlickerUZH community platform: https://community.klicker.uzh.ch/t/klickeruzh-v3-2-release-information/388

Release v3.1

25 May 19:46

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With our KlickerUZH release v3.1, we introduce numerous new features, enhancements, and bug fixes. The most important changes and additions compared to KlickerUZH v3.0 are the following:

  • PowerPoint Add-in: In addition to our well-established web evaluation view for live quizzes, our PowerPoint evaluation add-in is now stable. While we cannot provide this add-in through the official Microsoft store at the moment, you can deploy it inside your organization using the publically provided manifest files.
  • Group Activities: To encourage more collaboration in asynchronous settings, KlickerUZH now offers group activities, including their creation and manual grading on the lecturer side, as well as a dedicated student view.
  • Practice Pool: Regular repetition of learning content is an important element for better retention rates. To optimize the experience for students, our new practice pool automatically selects suitable questions from all practice quizzes of the course according to a spaced repetition logic.
  • Flashcards: To learn content by heart more efficiently, flashcards are well-established in the community. With this release, KlickerUZH now also offers the use of flashcards in practice quizzes and microlearnings. Through student feedback, their ordering will again be based on the spaced repetition logic.
  • Content Elements: As an additional element type, content elements introduce the possibility to add markdown blocks to your KlickerUZH activities, allowing you to integrate short text sections (including images and LaTeX formulas) directly inside the activities.
  • Achievements: Extending our gamification concept, students are now automatically awarded achievements whenever they reach a podium in a gamified live quiz and complete and/or pass a group activity.
  • Improved Course Overview: Our course overview on the lecturer side has been redesigned, offering more direct access to all your KlickerUZH activities in one place.

For more details on these changes and an outlook on upcoming developments, check out our extended release information for version 3.1: https://community.klicker.uzh.ch/t/klickeruzh-v3-1-release-information/310

Release v3.0

08 Oct 13:08

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KlickerUZH has been publicly released in a completely redesigned v3.0. The most important changes and additions when compared to the KlickerUZH v2.0 are the following:

  • Gamified Live Quizzes: besides the traditional Live Quiz, we now support gamified Live Quizzes that allow students to participate in a live competition.
  • Asynchronous Learning Scenarios : in addition to the synchronous classroom interaction setting (I.e., the interactions during a live lecture), we now provide additional methods to interact with students outside of class:
    • Groups and Group Activities allow students to compete in the gamified course as a team and to collaborate on a set of questions through distributed information. Each participant in a group receives only part of the clues necessary to answer a question, encouraging an exchange on the topic between participants.
    • Microlearning allow students to practice a set of questions each week in a time-restricted manner (e.g., every Wednesday). These sessions are available online and in the new KlickerUZH smartphone application. When using the app, students can decide to receive push notifications when a new microlearning is available.
    • Practice Quizzes can be embedded directly in e-Learning courses (e.g., on OLAT) and allow students to repeat learning contents on-the-go, either online or using our smartphone application.
  • Courses and Challenge: all the individual activities contribute toward a course-level “challenge” and leaderboard that lecturers can embed in their teaching (e.g., by awarding participants at specific points in time). Students can collect points, achievements, and levels throughout their studies and in all of the courses they participate in.
  • The KlickerUZH v3.0 will also include many often-requested improvements like:

For more details, see the community post on https://community.klicker.uzh.ch/t/klickeruzh-v3-0-release-information/79.

v3.0.0-rc.0

23 Aug 20:14

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v3.0.0-rc.0 Pre-release
Pre-release
chore(release): 3.0.0-rc.0

Release v1.8

16 May 10:03

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With this release, KlickerUZH extends its capabilities in areas that were often requested by our users (e.g. LaTeX support for questions), offers an entirely new user community and prepares itself for upcoming developments. As part of our P-8 project on Digital Skills, we will soon start working on gamification, for which important foundations are laid. More information on the project progress can be found on our roadmap.

Release v1.8 contains the following significant changes:

  • The editor of KlickerUZH has been replaced and completely reimagined. It now supports LaTeX formulas in questions and SC/MC answer choices natively alongside many new formatting styles (bold, italic, code, lists, quotes, etc.). Moreover, this editor now also provides the flexibility for further functionality extensions.
  • A new user community allows users to interact with each other, discuss about new features and ask questions that might come up while using KlickerUZH.
  • Our landing page has been redesigned from scratch and integrated into a single website with our documentation. This allows users to find most information they need in a single place.
  • Newly created accounts at KlickerUZH are now populated with demo data that illustrates the capabilities of the tool. At the same time, it should help new users to get a better impression of how KlickerUZH can be used intuitively.
  • The evaluation screen has been rebuilt and its layout modernized. Long questions or answer choices as well as formulas are now displayed in a more efficient manner.
  • Various other changes in the background of KlickerUZH improve the use of our resources, making the tool faster, more reliable and prepare it for further extensions.

What do you think about these changes to KlickerUZH? Share your opinion and leave us a comment on our community platform. We are also happy to take other suggestions from your side through a feature requests.

Release v1.7

07 Dec 10:44

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This release of the KlickerUZH further extends our new audience interaction capabilities in line with our P-8 project on Digital Skills. As part of the project, we are currently working on use case descriptions for audience interaction and consolidating the results of several surveys. These outcomes will soon be published in a separate project update. More information on the project in general can be found on klicker.uzh.ch/development.

Release v1.7 includes the following significant changes:

  • Reimagined confusion barometer that allows students to provide live feedback on comprehension to the lecturer. Lecturers can react to the feedback in real-time, or evaluate the timeline of incoming votes after their session concludes.
  • Improvements to the Q&A channel based on feedback collected from lecturers and students (e.g., filtering on the evaluation screen of concluded sessions to allow exporting only resolved questions)
  • Browser notifications in relevant places (i.e., for a new incoming feedback on the session cockpit, or for a newly activated question on the student view)
  • Initial work on improving the responsiveness and usability throughout the application (e.g., with an improved mobile view of the session cockpit). This work will continue with key interactions like the question pool and session creation, which is still a weak spot regarding usability.
  • Redesigned documentation and various improvements to the technical foundation (e.g., by incorporating feature flags, we can now release features only for selected beta testers).

Release v1.6 ("Fall 2021")

27 Sep 17:27

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The latest release of the KlickerUZH marks the start of our P-8 project on Digital Skills supported by Swissuniversities and the University of Zurich. As part of this project, we will design, develop, and evaluate different functionalities and concepts that support interaction and collaboration in the classroom. We will regularly interact with users of the KlickerUZH to evaluate the concepts in real-world use cases, and to come up with best practice recommendations for publication. More information on the project can be found on https://www.klicker.uzh.ch/development.

This release includes the following large changes (among many smaller ones):

  • Reimagined feedback channel (Q&A) that allows lecturers to interact with and respond to student feedbacks. This work was partially sponsored by our faculty, which made possible many of the additional features like pinning and exporting feedbacks. For documentation, see https://uzh-bf.github.io/klicker-uzh/basics/audience_interaction.
  • Updated application architecture for deployment to a cloud like Microsoft Azure. The KlickerUZH is hosted on Microsoft Azure in collaboration with the informatics department of UZH starting in September 2021.
  • Easier automated deployment with a configurable Helm chart that we will continuously improve to be more flexible. Extended documentation on the new deployment approach will follow.
  • Restructuring of the KlickerUZH code base to a single source repository for simplified maintenance (https://github.com/uzh-bf/klicker-uzh) including all relevant artifacts, discussions, and a detailed changelog.

More information on the progress of our project is available on our evolving Roadmap.

v1.5.5

14 Mar 20:12
601bb08

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v1.5.4

04 Oct 19:11

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