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Handle failures on port out commands #79
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I would like to understand how
self.is_bufferedis not needed anymore. It were used for buffered commands that were just put into buffer, waiting the execution.There was a problem hiding this comment.
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I thought it is dead code for now, where is it being set? It is always false for now, all I could find is a note "support buffering" in another place. Did I miss anything?
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It is not dead code. If peripheral is set to use buffered commands, this flag has to be respected. You are free to change the buffering flag anytime on peripheral, since it is a part of LEGO protocol.
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I agree with keeping it simple and being against all or nothing, your library is awesome in that sense. It provides a very useful and simplified sync API. The fact that Lego protocol allows keeping the next bullet in the chamber, that's cool, but why? Anyway, I can bring back the "or self.is_buffered", but I think it will just create confusion for now, the contract of the SDK right now is "motor commands are blocking", they do not return until they either succeed or fail. With this flag, it will return immediately for some, and that return will sometimes be triggered by the engine starting that command, sometimes by finishing a previous command!? So my approach to "all or nothing" is introduce the functionality incrementally, but keep the API consistent and keep behavior well defined at every phase. Anyhow, here is a the latest demo: https://www.youtube.com/watch?v=myctUKspBio I will cleanup and put out the latest version of the code, hopefully tonight
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The video is amazing! I'm gonna show it to my daughter!