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Initial commit of scripted / ambient IEDs #857
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- Module area based IEDs - Module area based VBIEDs - Exclusion zone module Known Issue: creating 1 more IED than specified Some script error fixed in AI logistics
- Sucide bomber area - Supports dismounted or in vehicle - Can apply a backpack as a 'combat indicator'
Member
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This shouldn't include the AI Logistics stuff, that fix should be pushed on that branch for PR #803 |
tbeswick96
requested changes
Aug 17, 2021
Contributor
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- updated README to contain correct module info - updated getRoadSide header - added an diag_log to IEDPlanters if no building found - per explosive reveal to all sides except blufor in moduleIEDArea - added a check to make sure IEDs aren't planted inside and exclusion zone - delete CfgEden
tbeswick96
approved these changes
Aug 30, 2021
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When merged this pull request will:
- Script error fixed in AI logistics