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@AnAngrySalad1 AnAngrySalad1 commented Aug 16, 2021

When merged this pull request will:

  • Add 'ambient' IED functionality as well as some targeted IEDs like VBIEDs and SIEDs.
  • Includes an option for IED Layers.
  • Current Bug: Adds 1 more than what is the specified number of IED
  • Current Bug: Exclusion zones don't seem to have any affect
    - Script error fixed in AI logistics
  • Increase impact of suicide bombers and car bombs, but increase trigger distance threshold
  • Close COIN - Review IED, Suicide and VBIED Branches #849

- Module area based IEDs
- Module area based VBIEDs
- Exclusion zone module
Known Issue: creating 1 more IED than specified
Some script error fixed in AI logistics
- Sucide bomber area
- Supports dismounted or in vehicle
- Can apply a backpack as a 'combat indicator'
@tbeswick96 tbeswick96 changed the title Initial commit of scripted / ambient IEDs- Module area based IEDs- Module area based VBIEDs- Exclusion zone moduleKnown Issue: creating 1 more IED than specifiedSome script error fixed in AI logistics Initial commit of scripted / ambient IEDs Aug 16, 2021
@tbeswick96 tbeswick96 added this to the 5.21.0 milestone Aug 16, 2021
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This shouldn't include the AI Logistics stuff, that fix should be pushed on that branch for PR #803

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  • Added an additional check so that IED layers take into account IED exclusion zones.

AnAngrySalad1 and others added 4 commits August 17, 2021 11:41
- updated README to contain correct module info
- updated getRoadSide header
- added an diag_log to IEDPlanters if no building found
- per explosive reveal to all sides except blufor in moduleIEDArea
- added a check to make sure IEDs aren't planted inside and exclusion zone
- delete CfgEden
@tbeswick96 tbeswick96 merged commit e19d5de into master Aug 30, 2021
@tbeswick96 tbeswick96 deleted the IED branch August 30, 2021 13:40
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COIN - Review IED, Suicide and VBIED Branches

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