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Releases: tylertms/vkrt

v0.14

01 Apr 20:36

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  • Pipeline creation improvements
  • Better logging and bug fixes

v0.13

31 Mar 21:46

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  • Shader-side performance optimizations and refactor
  • Separate SBT entries for RGB/Spectral/Hero
  • Packed structs shader-side

v0.12

31 Mar 19:14

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  • Shader-side performance optimizations
  • Separate SBT entries for RGB/Spectral/Hero
  • Packed structs shader-side

v0.11

30 Mar 05:05

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  • Added hero-wavelength spectral rendering
  • Added optional single wavelength-mode
  • Bug fixes/performance improvements

v0.10

28 Mar 00:26

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  • Environment rotation
  • OIDN improvements
  • Ability to continue rendering after stopping
  • Bug fixes, dependency updates, performance improvements

v0.9

27 Mar 19:02

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  • OIDN denoising
  • JSON scene load/save
  • Linting system and full refactor for compliance
  • Bug fixes

v0.8

25 Mar 22:01

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Add scene save/load, remove sequencer, bug fixes

v0.7

23 Mar 17:57

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Fix AppImage build

v0.6

23 Mar 05:48

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  • Added environment mapping

v0.5

21 Mar 23:14

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Cleanup and performance improvements