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104 changes: 68 additions & 36 deletions lib/solvers/TraceCleanupSolver/TraceCleanupSolver.ts
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,8 @@ import { BaseSolver } from "lib/solvers/BaseSolver/BaseSolver"
import type { SolvedTracePath } from "lib/solvers/SchematicTraceLinesSolver/SchematicTraceLinesSolver"
import { visualizeInputProblem } from "lib/solvers/SchematicTracePipelineSolver/visualizeInputProblem"
import type { NetLabelPlacement } from "../NetLabelPlacementSolver/NetLabelPlacementSolver"
import { UntangleTraceSubsolver } from "./sub-solver/UntangleTraceSubsolver"
import { is4PointRectangle } from "./is4PointRectangle"

/**
* Defines the input structure for the TraceCleanupSolver.
Expand All @@ -18,9 +20,6 @@ interface TraceCleanupSolverInput {
paddingBuffer: number
}

import { UntangleTraceSubsolver } from "./sub-solver/UntangleTraceSubsolver"
import { is4PointRectangle } from "./is4PointRectangle"

/**
* Represents the different stages or steps within the trace cleanup pipeline.
*/
Expand All @@ -31,38 +30,30 @@ type PipelineStep =

/**
* The TraceCleanupSolver is responsible for improving the aesthetics and readability of schematic traces.
* It operates in a multi-step pipeline:
* 1. **Untangling Traces**: It first attempts to untangle any overlapping or highly convoluted traces using a sub-solver.
* 2. **Minimizing Turns**: After untangling, it iterates through each trace to minimize the number of turns, simplifying their paths.
* 3. **Balancing L-Shapes**: Finally, it balances L-shaped trace segments to create more visually appealing and consistent layouts.
* The solver processes traces one by one, applying these cleanup steps sequentially to refine the overall trace layout.
*/
export class TraceCleanupSolver extends BaseSolver {
private input: TraceCleanupSolverInput
private outputTraces: SolvedTracePath[]
private traceIdQueue: string[]
private tracesMap: Map<string, SolvedTracePath>
private pipelineStep: PipelineStep = "untangling_traces"
private activeTraceId: string | null = null // New property
private activeTraceId: string | null = null
override activeSubSolver: BaseSolver | null = null

constructor(solverInput: TraceCleanupSolverInput) {
super()
this.input = solverInput
this.outputTraces = [...solverInput.allTraces]
this.tracesMap = new Map(this.outputTraces.map((t) => [t.mspPairId, t]))
this.traceIdQueue = Array.from(
solverInput.allTraces.map((e) => e.mspPairId),
)
this.traceIdQueue = solverInput.allTraces.map((e) => e.mspPairId)
}

override _step() {
if (this.activeSubSolver) {
this.activeSubSolver.step()

if (this.activeSubSolver.solved) {
const output = (
this.activeSubSolver as UntangleTraceSubsolver
).getOutput()
const output = (this.activeSubSolver as UntangleTraceSubsolver).getOutput()
this.outputTraces = output.traces
this.tracesMap = new Map(this.outputTraces.map((t) => [t.mspPairId, t]))
this.activeSubSolver = null
Expand Down Expand Up @@ -97,21 +88,18 @@ export class TraceCleanupSolver extends BaseSolver {
private _runMinimizeTurnsStep() {
if (this.traceIdQueue.length === 0) {
this.pipelineStep = "balancing_l_shapes"
this.traceIdQueue = Array.from(
this.input.allTraces.map((e) => e.mspPairId),
)
this.traceIdQueue = this.input.allTraces.map((e) => e.mspPairId)
return
}

this._processTrace("minimizing_turns")
}

private _runBalanceLShapesStep() {
if (this.traceIdQueue.length === 0) {
this._mergeNearbySameNetTraces()
this.solved = true
return
}

this._processTrace("balancing_l_shapes")
}

Expand All @@ -120,12 +108,9 @@ export class TraceCleanupSolver extends BaseSolver {
this.activeTraceId = targetMspConnectionPairId
const originalTrace = this.tracesMap.get(targetMspConnectionPairId)!

if (is4PointRectangle(originalTrace.tracePath)) {
return
}
if (is4PointRectangle(originalTrace.tracePath)) return

const allTraces = Array.from(this.tracesMap.values())

let updatedTrace: SolvedTracePath

if (step === "minimizing_turns") {
Expand All @@ -146,35 +131,82 @@ export class TraceCleanupSolver extends BaseSolver {
this.outputTraces = Array.from(this.tracesMap.values())
}

getOutput() {
return {
traces: this.outputTraces,
// ✅ NEW LOGIC (BUG FIX)
private _mergeNearbySameNetTraces() {
const threshold = 5
const traces = [...this.outputTraces]
const merged: SolvedTracePath[] = []
const used = new Set<number>()

const dist = (a: { x: number; y: number }, b: { x: number; y: number }) =>
Math.hypot(a.x - b.x, a.y - b.y)

for (let i = 0; i < traces.length; i++) {
if (used.has(i)) continue
let base = traces[i]

for (let j = i + 1; j < traces.length; j++) {
if (used.has(j)) continue
const other = traces[j]

const sameNet = Object.values(this.input.mergedLabelNetIdMap).some(
(netSet) =>
base.mspConnectionPairIds.some((id) => netSet.has(id)) &&
other.mspConnectionPairIds.some((id) => netSet.has(id)),
)

if (!sameNet) continue

const aEnd = base.tracePath.at(-1)
const bStart = other.tracePath[0]
if (!aEnd || !bStart) continue

if (dist(aEnd, bStart) < threshold) {
base = {
...base,
tracePath: [...base.tracePath, ...other.tracePath],
mspConnectionPairIds: Array.from(
new Set([
...base.mspConnectionPairIds,
...other.mspConnectionPairIds,
]),
),
pinIds: Array.from(new Set([...base.pinIds, ...other.pinIds])),
}
used.add(j)
}
}

used.add(i)
merged.push(base)
}

this.outputTraces = merged
this.tracesMap = new Map(merged.map((t) => [t.mspPairId, t]))
}

getOutput() {
return { traces: this.outputTraces }
}

override visualize(): GraphicsObject {
if (this.activeSubSolver) {
return this.activeSubSolver.visualize()
}
if (this.activeSubSolver) return this.activeSubSolver.visualize()

const graphics = visualizeInputProblem(this.input.inputProblem, {
chipAlpha: 0.1,
connectionAlpha: 0.1,
})

if (!graphics.lines) graphics.lines = []
if (!graphics.points) graphics.points = []
if (!graphics.rects) graphics.rects = []
if (!graphics.circles) graphics.circles = []
if (!graphics.texts) graphics.texts = []

for (const trace of this.outputTraces) {
const line: Line = {
points: trace.tracePath.map((p) => ({ x: p.x, y: p.y })),
strokeColor: trace.mspPairId === this.activeTraceId ? "red" : "blue", // Highlight active trace
strokeColor: trace.mspPairId === this.activeTraceId ? "red" : "blue",
}
graphics.lines!.push(line)
graphics.lines.push(line)
}
return graphics
}
}

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